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Community Rating: 3.897 / 5  (78 votes)
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Tempo gainer, 3 power in the air, plays nice with Restoration Angel. This is getting played in Standard.
Posted By: steev (9/26/2012 4:05:16 PM)


Pros like me will not only be detaining creatures with this, but artifacts as well.
Posted By: Lotsofpoopy (9/27/2012 1:49:14 AM)


Good to know Azorius' game plan this time around is to stop up their OPPONENTS instead of themselves. Damn, forecast was a bad ability. Definitely an upgrade, even if it's sadly STILL the worst guild, not only in power but architectural design and soldier armor design.
Posted By: RAV0004 (9/30/2012 3:15:12 PM)


Anyone else notice he's riding a damn sphinx? Doesn't get any cooler than that.
Posted By: Doaj (10/2/2012 1:59:49 AM)


Same design formula as Flickerwisp. Also pretty good.
Posted By: Kryptnyt (10/24/2012 7:09:18 PM)


Best friends with Geist of Saint Traft and Restoration Angel.
This will see play.
Posted By: lagg (9/30/2012 9:12:08 PM)


Why you no in the Venser deck?
Posted By: j_mindfingerpainter (10/6/2012 8:16:20 AM)


Lyev Skyknight + Swift Justice = hoping opponent tries blocking. Dead hostile and 4 life for 1 mana.
Posted By: KnightOfSerra (10/19/2012 8:17:38 AM)


love this card alot prevents vraska and jace from using their abilities the turn before you swing through can be bounced like a pro pumping your champion and detaining the enemy and is a reasonable choice for your silverblade to pair with due to its decent power and evasion
Posted By: Hawko0313 (10/31/2012 4:29:44 PM)


One of the better detain cards I think, because it can hit any nonland permanent, and because it's a fairly costed 3/1 flyer
Posted By: pedrodyl (12/29/2012 7:05:26 PM)