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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.403 / 5  (62 votes)
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This guildmage is an offensive support machine! Pros like me approve.
Posted By: Lotsofpoopy (9/27/2012 7:07:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ok in limited, and in casual constructed. I guess for the really good constructed decks, this dude just requires too much mana to do anything.
Posted By: majinara (9/26/2012 11:42:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Rakdos loves this card. It makes those early cards that would be so much dead weight just a couple turns after they're dropped (cackler, shred shred freak, etc.) into threats again.
Posted By: Stuflames (5/26/2013 11:56:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Her first ability is just so incredibly useful, and its helped me get passed all kinds of nasty effects like deathtouch or indestructible. And now Carnage Gladiator makes this card even more awesome, as he really makes her second ability a lot more viable. My friends always underestimate this very naughty little girl. (sigh) They'll never understand the beauty of black and red.
Posted By: RamenAwesome (5/30/2013 3:01:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Having this out there and leaving a bit of mana open when you're swinging can force your opponent to choose between "damned if you do, damned if you don't". Its first ability lets your older unleashed creatures, like a 2/2 Rakdos Cackler from turn 1, be threatening again instead of sitting there not even able to chump. If they take it, the extra damage fits the aggro Rakdos is going for. Or you could just bluff and drop a Cryptborn Horror afterward instead.

In multiplayer, this gives you some interesting ways to screw with people during all of their turns as well.
Posted By: SUPERC0W (10/2/2013 2:39:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


She's somewhat awkward to get going, but once she's out there and you have the mana to support her, your opponent no longer feels like they can block. Great on the turns after your opponent gets his defenses up and your initial onslaught has been stymied. Your opponent has to either spew off his blockers or deal with this card instead of a more threatening one from an offensive perspective. And you get at least some extra damage in from the second ability.

Shines in certain situations, but with a 'normal' rakdos start, will act mostly like a 2/2 for 2 with an awkward mana cost.

3.5/5 for a fun and cool limited card.
Posted By: Aremath (3/27/2014 3:25:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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