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Community Rating: 2.653 / 5  (49 votes)
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Just use Concentrate.
Posted By: SyntheticDreamer (5/1/2012 11:13:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Obvious limited miracle enabler is obvious.
@Fenix
Oh crap, I thought it put one card on top of your library.
Come to think of it, why wouldn't they do that? Seems relevant...
Posted By: Kryptnyt (4/27/2012 3:56:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


In pauper with squadron hawk ?
Posted By: Nouth (4/30/2012 1:12:00 PM)
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I liked the splashability of this in limited. Almost always I had a card I didn't mind at all putting on the bottom. Putting cards on the bottom is less stressful than putting them into your graveyard.
Posted By: Conefed (5/10/2012 9:36:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is an excellent card in limited. Being able to dig three cards deep in a short deck is huge.
Posted By: GracefulInferno (5/18/2012 9:56:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What about using this with cellar door? if played right in a zombie deck, this can give u a very strong chr advantage. Draw 3 cards, put a chr to bottom of your library, cellar door that chr to your graveyard, put a 2/2 zombie on the field, then return that discarded chr at a later date, or use it to fuel soulless one.

It also gives u the chance to remove a card from you hand which would otherwise be useless for a long period of time. Shuffling your library isn't that hard to do!

Could be a good way to lose a land if u have too many lands in your hand.
Posted By: Matsumoto (5/26/2012 6:22:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


any card that draws 3 or more cards for 4 or less mana, regardless of how many you discard, tuck, or exile afterwards, has the potential to be a gas card.

not saying it's super-great or anything, but it's probably good enough to see some decks.

And everyone on the entire Internet looking for Miracle-enablers, shut up. We already have Ponder in the Core Set, and I bet it's going to get Banned in Standard because of the Miracles. Miracles DON'T NEED an enabler to be worth playing. Enablers make them worth BANNING. The ENTIRE POINT of Miracles is they are re-donk-ul-us undercosted MONSTERS, all of which can and should see some Eternal play. Maybe some of them are not quite good enough to become staples of Eternal, but most of them are and they will all see continuous use in fringe decks at a minimum.

There's the Green Berserk Hunt, the Red Wheel of Fortune, Freaking Terminus, Freaking Time Walk- yeah all of those cards are good enough for Vintage because of the Enablers there.

Enable... (see all)
Posted By: DarthParallax (4/30/2012 3:28:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So you're all downvoting this card because it's not as good as cards that are too good? You are what's wrong with the Magic "community."
Posted By: crimson_sunrise (5/25/2012 5:45:05 PM)
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Concentrate of newt spittle, it's so PULPY
Posted By: Goatllama (12/7/2012 8:47:40 PM)
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I'm planning to run a couple of these in a U/R counterburn deck, where Goblin Electromancer brings the cost down to 3. At that point it gets better than divination as it helps me dig for answers a lot more efficiently. That's my reasoning anyway.
Posted By: Ruaranicus (4/22/2014 5:59:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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