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Community Rating: 4.118 / 5  (123 votes)
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This is why I hate White. Completely shuts down dredge and Reanimator. 4/5 for brokenness, nice art and flavor though.
Posted By: nonconscious (12/10/2012 1:36:42 PM)


This card is too strong and all-encompassing and never should have existed. If they really want to make this level of graveyard hate it should at least be 3White not 1White. More balanced graveyard hate would be Tormod's Crypt or Leyline of the Void, because they only do half of what this card does.
Posted By: xenohedron (12/22/2012 11:24:15 AM)


really powerful for the cost, probably a little too powerful. As xenohedron said, 4 cmc is what it should be for the effect. Then again, maybe I'm biased because I love strategies that revolve around using the graveyard.
Posted By: Smoke_Stack (2/19/2013 2:30:52 PM)


Meh. My tokens will still cease to exist.

Just kidding, this card isn't meh. This card is awesome to play, and terrible to play against. But Wizards, I do think this was a mistake. I don't think one card should be able to ruin all these strategies, but more important than the strategies are the cards themselves that this destroys. Why even print those cards if you're just going to print something that incapacitates them? If those cards are too weak, no one will play them. And if they're too strong, everyone else will sideboard this and whoever plays graveyard-interactive cards will be screwed. I understand Snapcaster and stuff is really powerful, but that doesn't justify ruining every black card with the word "graveyard" on it ever.
Posted By: j_mindfingerpainter (2/25/2013 5:27:04 PM)


I like the design. It's a wipe against certain strategies, and it forces decks banking on those strategies to either risk being wiped by this single card, or round out a bit so as to overcome it.

Other than against those certain strategies, this card still has a powerful effect, but is only mildly interactive. The effect is incredibly strong, but most decks simply won't care that much. The result is a powerful card, sometimes incredibly useful, but generally only mildly so.

I like cards that are effective, but are not auto-includes or overly meta-warping.
Posted By: humor_love (3/19/2013 3:37:32 PM)


This and Leyline of the Void are fun with Web of Inertia.
Posted By: Halaphax (3/23/2013 12:11:31 PM)


Overlooked part of this card: tokens don't go to the graveyard. Leyline of the Void allowed tokens to go to the graveyard. This is relevant for protecting Bridge from Below, for which Leyline of the Void saw some play and didn't work when opponent tokens went to the graveyard. Course, this is rendered meaningless since it destroys your own graveyard as well. Middle ground?
Posted By: RedAtrocitus (4/4/2013 3:52:47 PM)


A card this totally devastating to a certain strategy should at least require two colors. Whichever two hate graveyard recursion the most. Possibly green and white?

But yeah, power creep isn't fun.
Posted By: EGarrett01 (5/12/2013 4:25:57 AM)


This is probably the most graveyard hating-est card ever, and it's in a format with Tormod's Crypt, Ground Seal, Dryad Militant, Ash Zealot, and Grafdigger's Cage. I don't know if it will be format-warping or not, but it will likely be on every white player's sideboard.

I feel genuine pity for players who wanted to make self-mill decks.
Posted By: snazzycool (9/26/2012 1:09:00 AM)


"It's not the graveyard that matters. HA HA HA HA HA HA "
-Labratory Maniac
Posted By: RAV0004 (9/30/2012 5:08:32 PM)