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Community Rating: 2.511 / 5  (47 votes)
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if it produced green mana, I could almost see it being played (albeit seldomly) considering you can get plenty of yield from green's acceleration at 2-3 mana. but it doesn't, which is why it sucks.
Posted By: tialdfswntta (7/18/2011 3:19:19 AM)


One of the worst lands ever made (but not THE worst, we all know what that is). WotC vastly overestimated the value of gaining 1 life per turn. The willingness of players to lose life every turn for Necropotence should have hinted at how weak this card would be.
Posted By: Technetium (5/1/2013 1:56:21 PM)


I used to put in in my Geddon deck.. which can work at 3 lands. I just removed it because of the prohibitive WW costs of weenie white.
Posted By: jinxedidol (5/5/2010 8:33:21 PM)


Meh, Karn EDH might as well run it. May net a free piece of life...
Posted By: boneclub (7/5/2010 6:12:10 AM)


Just run a single one in your deck. It'll help you survive in times when you're stuck on three lands, and if nothing else, it earns you 3 life? It's not good, but if your're running artifacts or something of the sort, you might as well include a copy of this card...

Posted By: GrimjawxRULES (4/26/2011 3:16:18 PM)


god that art is freakin awesome!!!
Posted By: GengilOrbios (6/18/2011 2:10:33 AM)


Had to rate it a 4 for artwork. It's a shame it's such a bad card. D:
Posted By: Try4se (8/13/2011 8:21:32 PM)


The drawback is especially funny, given that this only works when you have few lands anyway. If you only have three lands out, chances are that this wouldn't be two of them.
Posted By: sonorhC (10/21/2011 8:30:52 PM)


If your Sheltered Valley is phased out when another comes into play, they'll stay on the battlefield together once the phased out one(s) come back.
Reality Ripple
Shimmer + Phantasmal Terrain or something
Teferi's Realm
They also survive if multiple copies enter the battlefield at once, like with Scapeshift.

However, the max you would ever want in play at once is three, and then you'd have no colored mana. sigh
Posted By: Ragamander (12/19/2011 3:51:36 AM)


Honestly... this isn't really all that bad... not that great, but at least useful depending on how you look at it. Sure, it only produces colorless mana, but if you run only one of it, it needs no sacking, it comes in untapped, and if played early game you will have amassed a bit of life too. Useful in EDH when you have a colorless general, and can only run colorless lands that produce colorless mana, without any of the 5 basic land colors on them, as those are a bit of a pain in the ass to find. ~_~
Posted By: Travelsonic (10/10/2013 11:36:07 AM)