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Community Rating: 3.644 / 5  (45 votes)
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Posted By: DeckMechanic (3/18/2013 12:20:04 PM)


Good in fungus decks. This gets you cards from saps you can just sacrifice anyway. If the opponent doesn't block it's free damage, if they do, sac those saps to other stuff.

You'll normally get better mileage from Fecundity, but card draw in such a deck is so important that I'd say run both! 2-3 of those and 3-4 fecundity.

Remember, a simple khalni garden T1, fists of ironwood t2, This t3 is enough to trigger. Considering you spent 2 cards to draw a card and the 0/1 plant can be a massive trampler later it works just fine.
Posted By: blurrymadness (8/2/2013 3:57:32 PM)


Could certainly find a place in an EDH. Greens options for card draw are pretty few and far between unless you're splashing blue. I would certainly find a place for this in my B/R/G Goblin EDH. 3.5 / 5 because it ain't the best but in the right setting it could certainly help a lot. It does seem relatively confined to EDH though.
Posted By: GnarkillAU (3/22/2014 7:06:28 PM)



This is not win-more. Just because you have three creatures doesn't mean that you are winning. After all, maybe your opponent has three creatures as well. Games of Magic are not always one-sided.


You aren't necessarily attacking with the same three creatures all the time. Perhaps not all your creatures are getting through. Perhaps you plan on trading creatures in combat. This makes you draw more creatures to trigger the ability with.
Posted By: OlvynChuru (5/20/2014 3:00:11 PM)


Flavour points if you activate this off a Crush of Wurms
Posted By: leingodf8 (5/24/2014 7:30:04 PM)