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Besides the fact that Rummaging Goblin is more vulnerable as a creature, I would run that over this any day of the week.
Posted By: Purplerooster (1/25/2013 11:30:20 AM)


This is where I don't understand wizard's line of thinking. Just compare underworld connections to this. I know that red doesn't get card advantage as often, but they could've put this at 4 mana and it would've been completely fine.
Posted By: mdakw576 (1/27/2013 4:45:15 AM)


As horrible as this card is, it has possibly my favorite artwork in Gatecrash. I wish it were better.
Posted By: Doaj (1/28/2013 2:43:12 AM)


Turn one of your lands into a pseudo-Desolate Lighthouse.

Since this is 5 mana, you're probably going to play it onto a tapped land (unless you have somewhere around 10 lands), which makes this into a Rummaging Goblin. Would you play this over the Goblin? probably not, since:

A: This isn't a 1/1 goblin, able to be Arm's Dealer'd or Goblin Grenade'd.
B: It actually costs 1 mana to get that card, since you're going to use a land (unless, for some goofy reason, you're playing it onto a Glacial Chasm).
C: If, by any chance, they destroy that land, you're losing two-for-one.

I kind of miss the Merfolk Looter ability, because if I just want to mill the top card off my deck, I can. What if I have Niv-Mizzet in play? I can't draw if I have nothing in my hand.
Posted By: Ferlord (2/1/2013 6:02:11 AM)


Jalum Tome is a fair comparison point.
Posted By: HuntingDrake (2/15/2013 11:37:41 PM)


A few of you seem to be forgetting: Desolate Lighthouse is a land. It adds mana to your pool, it doesn't come in tapped, and you can play it at no cost. If you have 4 in your deck and never use their searching ability, you haven't lost much.

This thing is an enchantment. It competes with your non-lands for space in your deck. It could cost {1}{R} and I'd still be more likely to use a lighthouse.
Posted By: Cyber_Squirrel (5/18/2013 4:11:22 AM)


The number of people bitching about this card is just staggering.

We get it. It's overcosted. You weren't going to use it anyway, it's an enchantment in Red. Deal with it.
Posted By: DoragonShinzui (5/22/2013 11:24:51 AM)


Yeah clearly they went way too far on nerfing this. I've loved Rosewater's articles on the design of the RTR block, but the presence of this bogus piece of junk really undermines a lot of his claims about how pushed they were for space in this block.

If card slots for this block were in such high demand, why did we neglect flavorful (highly desired) reprints for unplayable jank garbage like this? There was no reason to make Tin Street Market THIS BAD considering what you shirked to put it in Gatecrash in the first place, guys :/

It's not as though the entire Enchant Land cycle was a waste of design space (see Debtor's Pulpit and Security Blockade) which only serves to re-emphasize just how pathetic this particular loser is (along with Urban Burgeoning and Chronic Flooding). Such a bummer that you not only chose to use so many slots on enchant lands (instead of cards the majority of your player base wanted), but also effectively double wasted the spots on such rubbish :(
Posted By: bowlofgumbo (6/2/2013 10:44:07 AM)


For the first time, I missread a card: I thought that this costed 1Red and thought "nice!", but then I looked better at its cost... Ugh! Really? why 4Red? Maybe even a cost of 3Red would have saved it. Or maybe 2Red with a higher activation cost, something like 1, Tap, Discard...
I understood that Red shouldn't have looting effect at cheap, but, but... Oh well...
Posted By: leomistico (8/15/2013 3:20:47 AM)


Mad prophet
Posted By: at0micpickle (10/11/2013 4:24:09 PM)