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Community Rating: 1.975 / 5  (59 votes)
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In Gatecrash draft this guy is actually fairly decent. It's a large body that can either keep the opponent at bay, or act as a lava axe of sorts or probably trade for another card down the line. However, this drawback is still pretty significant unless you are playing with evolve creatures. If you ar, then this thing might even become a priority to kill for your opponent. At 5/5 it will cause several evolve triggers if he bounces.

Fine card with a very interesting effect for the evolve mechanic. I would probably always want one in a simic draft deck.
Posted By: Shiizu (2/7/2013 3:26:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Okay, so the flavor text makes me want to refer to this card as Phantom Maze. And for some odd reason, Phantom Maze makes me think about the old Yu-gi-oh! card: Labyrinth Wall.

Does this happen to anyone else?
Posted By: gamexpert1990 (3/5/2013 9:58:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Evolves stuff every turn, pseudo-vigilance but can't attack the turn after blocking, can be recalled just before you drop a board sweeper, not the cheapest nor the most reliable way to re-trigger extort/consuming aberration/sage's row denizen but does the job and is a 5/5. Could maybe combo with switcheroo, but I don't want to be handing over a 5/5. Seems like it could be a good Johnny card.

With the ability being mostly a drawback, I'd have liked better than 5/5 for CMC 5, but it's not bad for a common. Playable in limited of you get the cards to go with it.

@majinara: Every turn. Attack, bounce, then re-play it post combat. Or play it, block/bounce during your opponent's turn and then re-play it next turn.
Posted By: Cyber_Squirrel (7/3/2013 1:10:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


costs waaay too much. Unless you have some ability that has to do with counters, you might as well use Conjurer's Closet (for the same amount, but with no colored mana) and save having to channel friggin 5 mana every turn, and that's only if he survives combat. If it was a guaranteed return, then maybe it would be worth it, though not by much

Flavor text is pretty nice, though
Posted By: Mosstone (10/15/2013 5:56:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's true, this can combo fairly well with Evolve. That said, still overcosted.
Posted By: Arachnos (10/29/2013 10:21:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


ferlord: it evolves ALL evolve creatures (on first time).

tried the combos with it. barely worked. 2/5 or less.
Posted By: O0oze (1/16/2014 12:21:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Made specifically for evolve...or some weird RU pandemonium deck.
Posted By: Hercynian (1/22/2013 9:28:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't think this would have been overpowered at four mana.
Posted By: OrgasmandTea (2/5/2013 11:53:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Odd reminder text.
Posted By: Abl (1/23/2013 5:13:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like this new way to Design Blue Illusions :)

Hope we see better uncommons and rares modeled off him in the future!
Posted By: DarthParallax (1/25/2013 7:33:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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