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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.200 / 5  (60 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
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I think in standard I'd rather play this over clan defiance... leaves my mana open for bloodrush
Posted By: raptorman333 (1/30/2013 2:15:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hey this is actually pretty decent - it's strictly as good as Spitting Earth.
Posted By: bowlofgumbo (1/30/2013 11:10:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card. Being able to wipe out a big creature for 2 mana is very nice. Sure, he can't target players and he is sorcery speed, but he can nail annoying creatures for a relatively low cost, and he scales well in ramp decks.

Definitely better than it looks.
Posted By: Specter_Fanatic13 (2/2/2013 10:51:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can this card damage the actual player or creature cards only? Also the land total, can you include the two mana used to cast Ground Assault or are they subtracted?
Posted By: Psynema (5/19/2013 8:53:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Its effect (usually straight up killing a dude) is well worth splashing one of its colours for in limited. What amounts to a hard-to-cast sorcery speed doom blade doesn't seem very good for constructed though.
Posted By: Wraique (7/24/2013 6:49:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Such great flavor. The more the land, the bigger the windup.

Encapsulates Gruul brilliantly.
Posted By: TastetheJace (8/28/2013 6:46:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think the rating is appropriate, only because you need 5 lands for it to be mana-efficient.

Two mana is a way, way worse Shock, three mana is a restrictive Searing Spear, and four mana is a non-Overload, non-mono-red Mizzium Mortars. You have to be in the late-game before this ever matters. Drawing it any earlier is a waste.
Posted By: Kaizeischi (10/1/2013 4:08:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Compare it to Terminate. Not in function but flavor. Obviously they are really different cards because black definitely hates on creatures, and red doesn't really have much trouble hating on them either.

But if you shift from BlackRed to GreenRed you can really see the weight of the colors. Green isn't always opposed to killing creatures but they are very strict about it, just look at Plummet or Mercy Killing, and that's also white, showing even more how green relies on other colors to help take creatures down outside of combat.

Green is a bit more comfortable with doing damage though, even if it is usually against flyers. That said, green is still really bad at direct damage *cough*Hornet Sting*cough*, which is probably what drags it down to sorcery speed.
Posted By: Nebulium (5/11/2014 12:49:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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