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Community Rating: 3.742 / 5  (91 votes)
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@KribatiOmega. If you cast this spell as a response to their cast "targeting spell" and give your permanents hexproof. Their spell will fizzle as the hexproof will cause your creature to be an invalid target.
Posted By: bryan.samuel (4/10/2013 4:10:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This one comes close to Dimir Charm as my favorite charm. It does everything you want to do and has crazy good flexibility. Giant Growth has never been a bad card. Saving your team from board wipe, or simply your best man from removal is great. But that third ability is what makes it. You can use it both defensively and offensively. Sure, bounce one of their threats, but you can also use it to give Prime Speaker Zegana a second wind if you need it/ feel greedy. Great card. 5/5
Posted By: Sonserf369 (5/14/2013 6:26:01 PM)
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Gruul Charm is outclassed so hard by this it's funny.

How? They both have quite different effects for all three abilities. There are plenty of times where I'd like to burn fliers out of the air or get damage through on the ground more than any of of these abilities. The effects are good enough and the differences unique enough on both that I don't see one flat out "outclassing" the other by any stretch of the imagination.
Posted By: Stuflames (5/26/2013 1:39:57 PM)
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Bloodrush will never feel safe attacking into an untapped Island and Forest
Posted By: ThisisSakon (1/22/2013 4:29:13 PM)
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Gruul Charm is outclassed so hard by this it's funny.
Posted By: lorendorky (1/22/2013 5:41:38 PM)
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Is it just me, or are the abilities out of order? Normally, the charms read "ability of first color of the pair; ability of second color of the pair; ability that bleeds into both" (e.g. Izzet Charm has a blue ability (countering), followed by a red ability (burn), finished by an ability of both (burn))
Posted By: Superllama12 (1/22/2013 2:19:52 PM)
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I like this Charm, but to be honest I'm a little disappointed in it.

All the abilities are nice, don't get me wrong. It's just that I can't stop myself from comparing the first and last abilities to their single-effect counterparts; it's effectively a 2cmc Giant Growth/Unsummon.

But it makes up for that with versatility.
Posted By: Diachronos (1/28/2013 8:08:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


god damn i want this to be azorius so bad! would be perfect for my deck
Posted By: whitecow (3/29/2013 6:25:15 AM)
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Does noone but me find it hilarious that the artist for the Simic charm is named Boros?
Posted By: aloehart199 (1/28/2013 12:28:50 PM)
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Giant Growth and Unsummon have both seen constructed play at points. That middle ability is just icing on the cake.
Posted By: pedrodyl (1/27/2013 9:54:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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