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Community Rating: 4.197 / 5  (117 votes)
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I like how the Dimir charm is just an alignment of random objects. Like you could walk under it unaware, and then look up. Suddenly AJDOFINIJVJSKMGN
Posted By: ThisisSakon (1/22/2013 3:28:42 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The countering ability is nice...good for Miracles and board-sweepers not named Supreme Verdict, in particular...

The destruction ability is nicer...great for mana-dorks/utility creatures like Deathrite Shaman and beaters like Vampire Nighthawk and Ash Zealot...

But that third ability. The Fateseal one. Oh man is that a good one for control. Too often I see it used to dictate my opponent's own next draw. Honestly, this is one of the few instants that work better being used as a sorcery, per se. Not only do you know exactly what your opponent is about to draw, but you can dictate exactly what they draw. For example, look at their top three cards, and you see a Plains, a Boros Charm, and a Boros Reckoner. Guess which card my opponent is going draw next turn. Another example is your opponent misses their fourth land drop post-sideboard. You k... (see all)
Posted By: ThinkOriginal (2/23/2013 8:25:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


My opponent was playing a naya deck and was missing their red. I used the third ability and dropped two mountains into the yard. Needless to say they never played a red spell that game.

None of the abilites are really amazing compared to what some other charms have, but unlike some other charms, none of these abilities are bad or weak, making the average power of this one higher than some other charms. This could be a possible mainboard in control decks
Posted By: shotoku64 (1/27/2013 6:36:18 PM)
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This is too similar to Izzet Charm in my opinion. First mode, conditional counter, but the conditions are different. Second mode, conditional creature removal, but the conditions are different. Third mode, spend a card to improve your card quality, but the method is different, and can also be used to hose the opponent's next draw. I was hoping for something a little more differentiated; this seems like Izzet Charm part two. On the plus side, best art of all the charms.
Posted By: Vandarringa (1/28/2013 2:24:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Rakdos's Return- I'll just discard one card.
Silverblade Paladin- Nobody gets Double Strike.
Index- Let me get a peek at those cards sir.
Posted By: Purplerooster (1/23/2013 1:45:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dat third ability! This is the card that will make Duskmantle Seer much less symmetrical.
Posted By: lorendorky (1/22/2013 3:48:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Choose one,

1. Counter sorcery
2. Kill a plinker
3. Ruin opponent's day.
Posted By: Kaleidostorm (2/20/2013 2:41:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wow, it has numeric symbolism in it. Maybe a secret Dimir code? Check it out:

Counter ONE target sorcery spell;
or destroy target creature with power TWO or less;
or look at the top THREE cards of target player's library, then put one back and the rest into that player's graveyard.

O_o
Posted By: AshToMoutHound (3/19/2013 12:36:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I just realized, this is basically a worse version of Izzet Charm. Most things with 2 power will have 2 or less toughness, conditional countering of noncreature spells is probably better than unconditional countering only sorceries, and double looting is certainly better than a pseudo-fateseal.
Posted By: Astronautic_Bullfrog (3/3/2013 9:33:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Gatecrash is clearly out to Fanservice everyone who PARTICULARLY liked the flavor of the guilds. I mean Return to Ravnica SORT OF did this, but Gatecrash REALLY FREAKING DOES IT.
If you liked the Guild the first time, you'll like it this time. And by 'like' we mean 'ZOMGSH THIS IS LIKE THE AVENGERS OR DARK KNIGHT RISES OR THE HOBBIT' fangasm -.-
If you didn't like the Guild the first time, you have 50/50 chance of still liking the Guild this time.
If you don't have a Ravnica card in your Top 100 Arts in the Game, you probably will hate this whole block.

Orzhov is very tailored for people who especially like Deathless Angel.

Boros is Agrus Kos to the Extreme. The Call of Duty nerds are going to eat this like crack.

Gruul...well, Red-Green has pretty much had consistent flavor in every block. Gruul is SLIGHTLY Eco-terroristic, but let's face it: You are playing this for the Giants and the Rocks that your Giants throw at Dragons' heads, not so much for the Shamans. Shamans make good r... (see all)
Posted By: DarthParallax (1/24/2013 7:22:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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