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Community Rating: 1.508 / 5  (133 votes)
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Alone, this card sucks, especially to Timmies. But in combos, it can be used quite well as stated by people before. The fact that the effect isn't permanent is a deal breaker for most people, but think about it: You have a card, that for one blue mana can change one land into another, or one form of -walk or protection to another. This card also has Cipher, allowing you, through careful management, to use this potentially the entire game, and cast it every turn. If the effect were permanent, 4 copies of this, along with the host of unblockable creatures availabe, would completely destroy an opponents mana base straight from the start of the game.

In other words, if not for the "end of turn" clause, this card would be completely broken.

The "end of turn" effect is also useful for you, and it combos magnificently off of, oh, I don't know... Nightveil Specter which was just released in the set before. Essentially, you can enable yourself to cast whatever card you... (see all)
Posted By: TheMentalProdigy (9/24/2013 7:21:57 PM)
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Slap this on Lightwielder Paladin and you can exile a permanent of your color choice every time you connect. Probably need to add some evasion...

I just enjoy trying to find ways to redeem this.
Posted By: Spoonsire (11/4/2013 12:40:52 PM)
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This is easily the worst rare in the block to open in limited. It does absolutely nothing 99% of the time.
The end of turn clause is what really kills this card.
Posted By: Abl (4/23/2013 4:25:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Dat rulings.
Posted By: Totema (4/23/2013 5:39:59 PM)
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Too bad the card name Totally Lost was already taken because if you play this, then you will totally lose.

Dimir is my guild and I am saddened by this. Until end of turn? What the heck is one to do with that? Some kind of weird mana fixing, I guess, and it's a rare to boot. They should have made it mythic rare so I wouldn't have to worry about pulling it out of booster packs too often.

I sure hope it combos with something in the 2014 Core Set. Right now it is next to useless in Constructed or Limited. The only good thing I can say about it is that it only costs Blue to cast.
Posted By: evenintheshower (4/24/2013 11:43:56 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I initially glossed over the card, and thought the effect was permanent. If it were, it'd have some use even in limited - to either colorscrew the opponent by turning their basic lands into lands they don't need (ie. swamp if they're not playing black), or to come out of the sideboard to give their Woodlot Crawler protection/walk for a more useful color. In casual play, if the effect were permanent it would definitely have some janky applications, though would still be quite narrow in usefulness.

I then noticed it was until end of turn. This thing is about as useful as Heroes' Reunion, and I can see it being one of the last few picks in a pack. Even rare drafters will stay away as this thing will likely sell for 10c in short order.
Posted By: JaxsonBateman (4/25/2013 1:42:41 AM)
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Well it will be a lovely bookmark.
Posted By: rollinsclone (4/24/2013 11:02:48 PM)
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Wizards wanted a cipher card at one so they put litteraly the most useless effect on it. If anybody says wizards doesnt hate Dimir point to this card.
Posted By: Cronomax (4/24/2013 12:34:02 AM)
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I almost thought this was going to be relevant with Devotion, but then I realized this was a sorcery, not an instant.
Posted By: Yukaraya (9/14/2013 3:07:23 PM)
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Definitely interesting. But most situations where this would be useful would be before combat.
Posted By: martianshark (4/23/2013 2:38:13 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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