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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.823 / 5  (99 votes)
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Still one of my favorite moments in my whole Magic career.

1v1 EDH. Opponent is wrecking my face the whole game, his general is Rafiq, and mine is Experiment Kraj.

Everything I cast is either getting fried, or blown up. This card is sitting in my hand for at least 6 turns, I know I might die, but I just keep it in my hand- knowing he will go for a huge spell for a finisher.

He swings for 9 Double Strike from Rafiq, and I have to take it. He taps out to cast Reya Dawnbringer, I cast Plasm Capture. His only response after reading it is; "Holy S***, that is a good card."

He passes turn, I get to my main phase, add 9 Green cast Tooth and Nail, entwining, and winning.

Most underdog comeback I have ever had. It is moments like that, that make me love this game so incredibly much.
Posted By: SquirePath (12/9/2013 8:45:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a balanced Mana Drain.

I likey.
Posted By: JSSarfin (4/23/2013 3:56:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hey look, a more fairly-balanced Mana Drain. It's harder to cast, but you get to choose your mana colors. Great design for Simic, 4/5
Posted By: Gcrudaplaneswalker (4/23/2013 9:33:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I won FNM with this in the control mirror by countering an uncounterable Aetherling with it (my opponent casted it off cavern of souls) and using the extra mana to sphinx's revelation for 23 (it was 50 minutes into the game during last five turns), drawing into two temporals, and taking up 4 of the 5 last turns.
Posted By: Azrael1911 (6/2/2013 3:09:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


They fixed it. Yay!
Posted By: LordOfTheFlies87 (4/23/2013 9:58:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


PLASM CAPTUR
Posted By: Goatllama (4/23/2013 3:45:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hm. I don't know what to feel about this card yet. On one hand, its effect is the same as Mana Drain with the added bonus of adding any color of mana to your mana pool, instead of colorless. On the other hand, it's a four drop counterspell, not to mention it's G/U, which are colors not known for their control capabilities. I suppose running one or two might not be a bad idea for the mid-late game, allowing you to counter big spells and play your own big spells. I guess I'll have to wait till Dragon's Maze comes out to see how it works.
Posted By: TheWaddleDeeKing (4/23/2013 3:22:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


What were they thinking?????

No! Bad Wizards! Two efficient and POWERFUL hard counters in one set (the other being Render Silent)? And one of them is a riff on an old BROKEN card? While the current environment is rife with instant speed spells and creatures?
Posted By: Flyheight (4/23/2013 4:00:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Gonna be hoarding these, oh yes I will. Those who play against it would be wise to sideboard Nivmagus Elemental, since you can exile your spell in response to them casting this and they get no mana.
Posted By: Nucleon (4/23/2013 4:53:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Seriously unfair, unbalanced card. Blue can already counter a 7-11 mana spell for 2 or 3 mana in about 15 different ways, now they get to steal the mana too? It's like a time warp and black lotus (or 2) for 4 mana. If this card targets a spell costing more than 4 or 5 mana: automatic win, all for just 4 mana.

Blue has the best card advantage, the best creatures (delver of secrets, snapcaster mage), the best removal (cyclonic rift), the best lands (celestial colonade, creeping tar pits). Now they have the best mana acceleration. I guess I have no choice but to play blue. No wonder the metagame in standard and modern is so narrow.
Posted By: hypa_dude (1/14/2014 1:18:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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