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Community Rating: 2.413 / 5  (52 votes)
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1) Draft orzhov
2) Play Plains
3) ???
4) Profit!
Posted By: fibonacci112358 (4/27/2013 3:05:56 AM)


Sure there are more efficient options that do both effects, but none this versatile.
Posted By: ThisisSakon (4/23/2013 2:48:13 PM)


Net two in your favor everywhere in combat? Where do I sign up?
Posted By: Purplerooster (4/24/2013 12:56:27 PM)


Modern version of night / day.

Advantages of Profit / Loss:
- profit costs less mana than day
- profit can't be redirected
- night hits all creatures a player controls
- fuse

Advantages of Night / Day:
- day can also be cast on other people, making it better in multiplayer games (especially team games)
- night costs one mana instead of three
Posted By: majinara (4/28/2013 2:01:43 AM)


An over-costed card is definitely not a joke, and I have no intention of making light of it. And it can be a tough and emotional thing for players to go through, speaking from personal experience. And I know that it's often much harder on constructed than on draft. However, I also know that it doesn't necessarily turn you into a sad, depressed sack of tears for the rest of your life. People can move past it, and heal.
Posted By: Enelysios (6/29/2013 11:50:29 AM)


Card sucks... Totally over costed... Compard to zealous persecution, this is not even close... You'd think profit would cost 1w and loss would cost 1c/1b... Still overcosted compared to ZP but at least close with some flexibility.... This is just a joke of a card..
Posted By: Zylo- (8/22/2013 8:01:00 PM)


Hum , having this card in front of me i'm thinking that if you reduce one of the cost then the associate spell would be too good alone...
Posted By: MojoVince (10/18/2013 8:55:03 AM)


Strictly better than Glorious Charge, strictly better than Cower in Fear... almost always worse than Zealous Persecution. Oh well. 2/5
Posted By: Continue (1/27/2014 12:01:05 PM)


Also strictly better than Sick and Tired.
Posted By: HuntingDrake (6/4/2014 12:25:21 AM)