x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.628 / 5  (43 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
123 >
Hmm... I don't know what to think about this.

Putting three +1/+1 counters on a guy for three mana is quite efficient. However, being able to do so only at sorcery speed is pretty crappy, since you can't play it as a combat trick that way.

Drawing cards by removing +1/+1 counters is interesting. But again, it would be best at instant speed, so you could do it in response to a removal spell, to still gain value out of a creature that it's about to die. Being sorcery speed cripples this a lot. In addition, you need card draw most in the late game, when an opponent played mass removal, and you have to improve your board presence. But after mass removal has been played, there are no creatures to play this on.

In addition, six mana for both effects is very very expensive.

I really want to like this card, but it just doesn't seem very useful.

Posted By: majinara (4/27/2013 1:18:24 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


GASHUNK!
Posted By: Rokukel (4/26/2013 11:32:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i play with counters. i play with card draws. and i see this card and i don't like it. something isn't going on well.
i only see a concentrate or a harmonize for 4UG
Posted By: don_miguel (4/27/2013 7:10:27 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like the 3 counters for 3 mana... It makes Gyre sage much more mana worthy, plus, imagine this... Use Vorel of the Hull Clade's Counter Double ability PLUS Give... 6 counters for 5 mana... how do ya like that?
Posted By: Xinsden (4/28/2013 9:46:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With split cards they always have to cost them 1 mana more than if they were single cards on their own. But with Give I feel that it was fairly costed. Many times in the prerelease I played give and won in several turns.

It was hard for me to justify playing Take, simply because I was paying 6 mana to draw 3 cards at sorcery speed. I felt at 3 mana a piece Give and Take should've been an instant. The combat trick would've been insane. Having a creature with counters on it dying and in response you remove those counters and draw cards would've been pudding!

Being a sorcery limits its usage and I think it makes difficult play decisions. Oh for everyone saying that this Replaces Zameck Guildmage, no it doesn't. He can still do his abilities at instant speed. Most games involve reacting to combat with instant speeds abilities, not sorcery speed.
Posted By: vantha (4/29/2013 11:36:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card won me games. If you're thinking that this is terrible because its 4GU to draw three then you're playing it wrong. Only in the worst cases is it to be played like that.

If you're playing a +1/+1 counter deck, this card is absolutely fabulous. Sometime you just put 3 +1/+1 counters on a creature. Other times you're removing more than 3 +1/+1 counters from other creatures to draw lots of cards, but most importantly, you can put +1/+1 counters on one creature and then remove others from a different creature to draw.

This card is highly variable, and each of its modes is incredibly useful.
Posted By: BubskeesWGB (5/3/2013 2:08:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Give to creatures, such as Simic Manipulator, that benefit from the counters and take away from pacified creatures who don't need 'em anymore.
Posted By: Purplerooster (5/13/2013 9:44:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is much better than it reads. Putting counters on creatures at sorcery speed isn't that great; however, lots of Simic creatures (e.g. Simic Manipulator, Vorel of the Hull Clade) can already do things at instant speed and just need the counters to begin with. This isn't a Simic Giant Growth so much as a way to get the Simic engine going. The option to draw cards is a nice feature.

And, I agree, the art on Give is fantastic.
Posted By: alzabo (6/1/2013 10:30:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


1. Play a Vorel of the Hull Clade EDH deck
2. Draw this and Gyre Sage
3. Get some counters on Gyre Sage
4. Double said counters with Vorel
5. Repeat step 4 as necessary
6. Tap Gyre Sage for 1 bajillion mana
7. Play Take, draw 1 bajillion cards
8. ????
9. Profit!
Posted By: SirLibraryEater (9/11/2013 3:05:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I don't like it. Give part sucks. yes it might trigger a lot of evolvers but bioshift does a much better job and is obviously more versatile.plus its super cheap.
Take part being sorcery speed is only good on a guy you don't want to attack with. not being able to choose how many i want to remove is a big downsider as well. Zameck may cost more and draw less but it's much more versatile

Instant speed would make it a 4 for me, as is i give it a 1,5.
Posted By: Kariuko (9/23/2013 8:29:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue