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Community Rating: 3.659 / 5  (138 votes)
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My favorite Chandra yet. Correct me if I'm wrong, but her +1 seems to be her most usable. In a fast Red deck, you need to clear the way of weenies and get your creatures through the bigger ones.
Posted By: Gcrudaplaneswalker (7/10/2013 6:56:00 PM)


I honestly think this is *almost* Jace 2.0 power levels. I'm probably wrong.. but hear me out:

+1 - Ping + Possible card advantage. This has good synergy with her Pheonix, but better than that, it's her previous +1s added together for the same loyalty. This is fantastic; though I'm probably overstating it. Still, with any other burn in your hand this will increase it's damage, helping you against higher toughness fatties that start to come out around T4-5

0 - Card advantage. You get to play 2 cards a turn: what you draw, and what you exile. Straight up card advantage that fuels her to very very powerful levels. The ability to double your spell-output every turn, maximize land plays, dig, etc.. is very powerful. It also allows certain spells that would nuke your hand (dangerous wager, delirium skeins, etc.) to become even more playable.

-7 - Unlikely you'll do this very often, but it's quite possible. Simply +1 when she drops, +1 the next tur... (see all)
Posted By: blurrymadness (7/9/2013 3:53:44 PM)


Free recurring draw for red? Sign me up.

EDIT: I understand that this isn't literally draw. But in the right deck, say, mono-red burn, it effectively is. You will often have few cards in your hand, and a lot will be cheap a la bolt, so the card will rarely be wasted

This Chandra is the most playable Chandra, and I say the 0 ability is the best one.
Posted By: Sabisent (7/9/2013 3:27:35 PM)


I...want to use her ultimate in a land destruction deck.

With Rings of Brighthearth.

I'm going to hell, aren't I?
Posted By: Totema (7/9/2013 4:38:23 PM)


Pantyshot Chandra.

Posted By: yousquiddinme (8/24/2013 7:21:39 AM)


Chandra's -0 ability has some synergy with MIsthollow Griffin, Mirror of Fate, and Riftsweeper. I'm looking forward to seeing this space designed upon for Red. Could the forbidden fruit of the exile zone come to be part of Red's identity?
Posted By: lorendorky (8/26/2013 11:36:55 PM)


Close as you can get to 0: Draw a card.
Tip: Use this ability before you play a land, and try not to run with counterspells.

Her +1 is fantastic, some utility mixed in with double ping. Her ult is nice, but its not going to strait up win the game like other ults.
Posted By: TheWrathofShane (7/10/2013 2:28:35 AM)


This Chandra's rather underwhelming, but it's still the best Chandra. The 0 ability is probably the most useful. The Elkin Bottle effect is valuable for red decks that tend to empty their hands early.
Posted By: SyntheticDreamer (7/9/2013 7:17:32 PM)


Turn nine starts. You're down on life. Down on cards. You have a couple of tricks in your hand, but your opponent has been smashing you relentlessly so you've been saving them for creatures. Thankfully you've been able to re-cast Chandra's Phoenix every turn to block, but it's a losing battle and your opponent knows it. You draw for your turn and get Grapeshot. You try not to smile as a plan forms.

Your opponent knows something is up immediately when, instead of pinging him to get the Phoenix back like you have the last few turns, you lightning bolt him for 3. You re-cast the Phoenix, and, in a surprising move, you slap a Dual Casting on it. Your opponent puts two and two together as you crack the ultimate. You were hoping for another Bolt or even a Volt Charge (although its secondary use is too little, too late), but you see something even better: another Grapeshot. The copies immediately do 4, 7, and... (see all)
Posted By: Lazyblazey (7/21/2013 7:41:37 AM)


4 Chandra's. 3 have +1, deal 1 damage. 1 damage. ON A PLANESWALKER. WTF????? Shock is better than Chandra!!! Is it really to much to ask for a GOOD red planeswalker? One that can do more than ping? Some way to actually defend itself? That's all I ask for. As it stands, this card sucks. Ping, useless "card advantage"-exiles, not actually draws, and an "ult" that does up to 12 if you luck out and grab your Boros Charm, otherwise it's a Searing Spear for 9
Posted By: Pethrax (7/18/2013 1:14:46 PM)