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Community Rating: 3.594 / 5  (69 votes)
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I don't like it much. It's another Craterize; but at least I understand why in this case.
Please don't play this in any format where you're allowed to play Reanimate, or Animate Dead, or Victimize... please, allow yourself to have fun without jumping through seven hoops.
Posted By: Kryptnyt (7/10/2013 5:34:22 AM)


This card is just bad - it is just very situational and is incredibly difficult to get more value than what you're paying for. Often times it will just sit in your hand and not do anything.

Wouldn't you rather just have another decent creature to cast instead? Why wait for one to die to get into play when you can just play any number of flash creatures for the same cost. Seems crazy to me.

Even in Duels 2014, this card is almost always bad. I can't even imagine how bad it will be in Standard. It obviously will never see play in modern. Graceful Reprieve has it beat as far as efficiency is concerned. It's not like that card sees any play either.
Posted By: RiftenBlack (7/12/2013 12:54:32 PM)


I'm not insulting this card or anything, but I really don't get how a rare version of Rise from the Grave that has to be used at that very moment and can't be used in any re-animator shenanigans is all that impressive. What's the deal?
Posted By: anotherfan321 (7/9/2013 11:34:53 PM)


How does this work with modular?
If you have one creature with modular. Can you cast this in response to the Modular trigger and have the creature return with the counters it died with?
Posted By: JamesDoakes (7/27/2013 7:23:59 AM)


This card is pretty incredible.
Posted By: Doaj (7/9/2013 10:29:56 PM)


I love that illustration.
Posted By: Tiggurix (7/12/2013 10:42:23 AM)


Oh, the art!!
Posted By: demonknight18 (7/12/2013 12:14:21 PM)


A fun but clunky card if used after playing Liturgy of Blood.
Really good in so many other ways though.
Posted By: Captain_Sisay_2591 (7/13/2013 5:43:11 AM)



You seem to have gotten the point of this card wrong. This isn't for use on your creatures (though that is an option, one I'm glad we have) but rather on opponents.

Graceful Reprieve is the version for only you yes, but the point is quite different (As different as white and black if you will). As mentioned on earlier comments, snagging one creature after a boardwipe for the advantage is a thing, or blocking a fatty with a deathtoucher. Maybe simply doomblading their Archangel of Thune for a limited example. You get to grab something much more potent than what you put in, only for the low price of killing it. And if you're not playing removal, why are you running this card?

As a final not, most flash creatures in the game are rather lackluster right now, and I can't even list a black example in standard. To me this is an amazing black card, that just needs to be there at the right time. A 4 of? No. A potent surprise? Definitely.
Posted By: ZionKai (7/15/2013 5:04:33 PM)


In Duels of the Planeswalkers 2014, I'm having a lot of fun with this and Archaeomancer in my sealed deck. Pretty much 3 mana 'super regenerate', but also lets me get a different spell out (ie. Time Warp) if I no longer need to keep recurring the 'mancer on future turns. Also works well with Rune-Scarred Demon, who is a prime candidate to get Murdered after I cast him.

Obviously works well with any creature with a decent ETB. Titans are a prime example. Imagine this on Wurmcoil Engine. Block a creature, trade with it, get your two Wurms, get your Wurmcoil Engine back. You've already killed on creature for one card, and next turn thanks to two deathtouchers you should be able to kill two.

I must work out how to break this further in casual... >:-3
Posted By: JaxsonBateman (7/17/2013 12:28:49 PM)