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@Enchantment_Removal

Beautiful comment.
Posted By: Goatllama (2/12/2014 7:51:43 AM)
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To say something odd: This is actually a reasonable response in legacy to Show and Tell. If you cast it before they go off; they're stuck with no mana for a few turns. If you plop it from a Show; then you get at least one or two more turns to deal with the creature they dropped.

Also; it screws up storm pretty bad if you make it that long.
Posted By: blurrymadness (2/14/2014 5:16:16 PM)
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This is one of those cards you play in your deck if you're trying to win, not have opponents to play against that will like you and want to keep playing with you.

Most artifact heavy decks can power this out on TURN TWO. Drop Tangle Wire, say go. Opponent has to tap 4 permanents. They do so, play a land (generally) say go. You stack your triggers, tap the wire itself and two other whatever permanents, probably lands since you have artifact mana. Draw. Drop a land. Say go.

A turn before Tangle Wire would fade, drop Master Transmuter. Bounce the Wire...for itself. You have a pretty soft lock on 4 of their permanents at this point, since in response to the Wire's trigger you can bounce it with Transmuter and put it right back into play with 4 fresh fading counters.

Also, Tangle Wire desperately wants to be put into a proliferate deck.
Posted By: zeniongames (4/3/2014 2:51:59 PM)
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