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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.542 / 5  (59 votes)
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Swing, double Giant Growth, game 2?
Posted By: rollinsclone (9/22/2013 6:42:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Slap Mark of Fury on this guy each turn. Throw in Rancor for good measure!
Posted By: Buenomars (9/24/2013 5:18:42 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The three power and toughness add up to six. The two green mana shine pretty clearly, and even though there isn't any white mana, you could pay the three colorless with white. Maybe colorless mana looks white sometimes.
Posted By: JimmyNoobPlayer (9/26/2013 4:03:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ran this at the pre-release and it was a huge gamechanger. Put Messenger's Speed on it, bestow Spearpoint Oread and then double Savage Surge. Kinda works well in my RG midrange
Posted By: lorddeox (9/28/2013 12:31:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


If you get all four out, you can hit each one with a counter from Blessings of Nature!
Posted By: Kirbster (9/28/2013 1:14:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is probably one of the best Rancor targets ever. I mean, 8/6 with trample for 6 isn't as great as some things green's been getting lately, but it's still pretty awesome (especially since you can just target it some more too).

EDIT:

Whip Silk. Loop it as many times as you can for Heroic triggers.
Posted By: NARFNra (9/30/2013 10:31:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This + Give // Take (Give) + Primeval Bounty = 12/12

o. O

Or pretty much ANYTHING else.........
Posted By: Black-Blue (10/11/2013 3:25:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Let's not forget that putting both Alpha Authority and Madcap Skills on this guy makes him an unblockable 12/9 with hexproof. Also, this card really maximizes the potential of Flesh // Blood. If one can manage to successfully land the aforementioned enchantments, Blood would deal 15 damage directly for only two mana (as if that would even be necessary by that point).

Other cards that make this guy stupid good include: Armed // Dangerous, Enlarge, Unflinching Courage, and Ethereal Armor.
Posted By: Ezghiel (11/4/2013 11:06:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I feel like this is really the only green heroic card worth running. The only thing holding it back is its expense, but if you have enough mana to pay for it, you usually have enough mana next turn to cast two spells on it, so it's pretty effective as a mid-high range bomb. Also, if you bust out giants growth on this guy once for a combat trick against your opponent, you can use untapped mana to bluff and make him scared for the rest of your matched. He will never know when you are gonna turn that beast into a 9/9 or more.
Posted By: spectre755 (11/15/2013 1:26:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Enchant with Battle Mastery.
Posted By: Manite (11/21/2013 3:11:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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