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Community Rating: 3.535 / 5  (43 votes)
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This does a good job of building up the mini-quest feel for the player.
Posted By: thought_jar (9/22/2013 11:15:36 PM)


What if there are three on a creature and the creature attacks. What happens? Confusion? Judge?
Posted By: mdprier (11/5/2013 2:14:40 PM)


Not exactly the Healing Salve of the cycle, but not very exciting.
Posted By: Purplerooster (9/20/2013 9:02:39 PM)


@mdbaldw well, yeah...if he has 3 counters on him already when* he's swinging.
Posted By: FaceClaimer (9/21/2013 6:08:27 AM)


This card is actually very frightening. With monstrous/heroic alone, this can be 10 life for 2 at sorcery speed. Or it can do that AND buff a creature. I wouldn't be surprised to see this sided in standard against aggro, or even IN aggro as a life buff.
Posted By: Sleepy_Jackdaw (9/21/2013 2:45:23 PM)


Would this be good in a soul sisters deck? It's a lot of life for only 2 mana, but it's so easy to get 2-for-oned if someone kills the creature.
Posted By: KingSupernova (9/25/2013 3:15:52 AM)


Faith Healer <3
Posted By: Earthdawn (10/9/2013 8:08:25 AM)


An Ageless Entity enchanted with this gets scary fast.
Posted By: Manite (10/24/2013 2:15:01 AM)


If this is going to be an uncommon, it should only be a life gain of 5.

for mdprier: it says 3 or more counters. read the card!
Posted By: orzhov20 (11/9/2013 1:15:56 PM)


T1: Trained Caracal
T2: Attach this to Caracal, swing for 2
T3: Vizkopa Guildmage, swing for 3 with Caracal
T4: Use Vizkopa's second ability, swing for 4, pop Ordeall, gain 14 life as your opponent loses 14

Heliod's Shotgun
Posted By: thePROJECTION (12/4/2013 9:41:16 AM)