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Medomai the Ageless + Stolen Identity + Aqueous Form
Posted By: emptyurns (9/24/2013 9:01:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Lord_of_Tresserhorn
How about a Deadeye Navigator instead for extra value?

btw thanks for being a cool commander
Posted By: Lord_of_Gelectrodes (9/17/2013 4:55:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Is imprinting this guy on Mimic Vat not the easiest way to get unlimited turns?
Posted By: j2los (10/16/2013 11:30:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Huh, guys, why has no one mentioned Viridian Longbow yet? Infinite turns for {8}{u}{w}? Sign me up.
Posted By: rafaelhr (9/25/2013 9:36:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


flicker is irrelevant. No matter when it came in, the turn will still be an extra turn. Double strike, on the other hand... Aurelia the Warleader, armed, and you have four extra turns. For extra extra turn lunacy, pop Ral Zarek at the end.

Right. Flicker Aurelia...Duh. Still, cloudshift and deadeye are no longer in standard.
Posted By: MadMethod (9/17/2013 8:30:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Strictly worse beard than Prognostic Sphinx.
Posted By: Abl (9/18/2013 1:41:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This, Hellkite Charger, and Sword of Feast and Famine. That way, after you attack infinite times and win, you can take infinite turns and win a shit ton more.
Posted By: pedrodyl (9/19/2013 4:38:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Convoluted in-set nearly-infinite turns in his colors:

-Have two Artisan of forms out and this guy.
-Put a gift of immortality on each of the artisans, turning one into Medomai, sacrificing the actual one. Swing with him.
-Extra turn, swing with the not-Medomai Artisan. Cast any instant you've got on it, sacrificing the old Medomai-Artisan, gift brings it back as a normal Artisan.
-Next extra turn, rinse and repeat.

If you have Thassa, out, you can swing unblockable and make sure the next card is another instant.
Posted By: MrShinyObject (9/22/2013 6:57:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm not sure as to how double strike's damage is calculated... if he gets double strike that allows you to take two extra turns?
Posted By: Autoblast (9/22/2013 7:38:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why has no one brought up Finest Hour? Fits perfectly with Medomai in a Bant deck
Posted By: jlbyellin (9/24/2013 7:20:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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