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Suck it blue. You guys asked for it anyways.
Posted By: Drewsel (6/13/2011 10:26:08 PM)


@ddde: To be fair, every card in the Power Nine that wasn't an artifact was blue; that probably fueled the perception that Blue is overpowered for the longest time, too. Also, blue's weakness was traditionally that it had weak creatures (excluding a few really expensive fliers) and weak direct creature removal... but early in the game's existence, most creatures were weak anyway, and blue had an undercosted Control Magic that really didn't leave it feeling weak to creatures.

Blue really was pretty clearly the most powerful color back in Unlimited.

(Also, a lot of early mechanics in blue were later moved elsewhere. Deflection, for example, is bizarrely a red power when it's appeared on more modern cards. There has been a tendency by WotC to just throw any oddball powers onto blue.)
Posted By: Aquillion (5/24/2013 8:33:41 PM)


Blue, at the casual level, is basically fine. It has an answer to everything, but it has to be well built for those answers to make sense, matter, and not die before getting a win con on the board.

Blue at the competitive level; however; often has some of the best creatures ever printed (Delver of Secrets, True-Name) or will splash for them; while running 5 lands less than the other colors due to Brainstorm and Ponder. Blue also not only has had some bleed into literally every kind of thing in magic (permanent destruction, exile cards, grave hate, discard, draw, counters, efficient creatures, etc..) but it's the number one requirement for reliable combo decks. They have the best planeswalker; closely followed by black. They have dominated block after block. (Blue Devotion, Delver, Snapcaster, Jace, etc..) Blue decks are nearly always good despite all the power-seep complaints.

As of this post; 6 of ... (see all)
Posted By: blurrymadness (2/20/2014 10:11:20 AM)