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Community Rating: 4.283 / 5  (92 votes)
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I've seen (and used) decks with cards like this that take advantage of repeated exiling and returning to re-use comes-into-play effects. The only problem is that you have to cycle...
Posted By: Weretarrasque (7/25/2009 9:50:36 AM)


DutchSanta is right.

Posted By: BALDOF (2/14/2011 3:10:13 PM)



I'm pretty sure cats_and_me has it right. Exiling it with Astral Slide would trigger the second part of Unearth, but since it's still getting exiled, Astral Slide would still return it to play.
Posted By: DutchSanta (12/31/2010 7:40:20 AM)


Anyone voting less than five stars here is wrong. Enviously elegant yet balanced control.
Posted By: Fictionarious (5/26/2011 12:25:34 AM)



The card in the video exiled and returned the unearthed creature with one ability. Astral Slide, however, uses two abilities. The first one exiles the card and generates a linked delayed triggered ability.

607.2f If an object has both a static ability and a triggered ability printed on it in the same
paragraph, those abilities are linked. The triggered ability refers only to actions taken as a result
of the static ability.

607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile
one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards
“exiled with ,” these abilities are linked. The second ability refers only to cards in
the exile zone that were put there as a result of an instruction to exile them in the first ability.

Because unearth replaces the exiling with it's own exiling, the card is no longer linked to the ability and will not be returned to play at end of turn.
... (see all)
Posted By: RuscoJames (6/17/2011 3:49:47 PM)


Tigers come into play abilities among other things, I run four of these along side four Monk Idealists in my Cycling deck. But Eternal Witness isn't the worst idea either.
Posted By: mrredhatter (10/8/2009 8:42:55 PM)


looks like fun
Posted By: ttian (3/27/2009 8:36:35 AM)



"reseting" the unearthers doesnt work, they dont sacrifice they become exiled, but that isnt the problem, unearth reads as, at end of turn or would leave play exile it, so when you go to get rid of it, the exile ability triggers and its gone before the astro slide ability resolves.

also, the best cycling cards for this are either the 1 colour cycling land cards from onslaught such as Secluded Steppe or the 2 colourless cycling land cards from urza's saga such as Forgotten Cave or Blasted Landscape
Posted By: Havens (12/17/2010 10:40:39 PM)


No, Havens is right. Unearth replaces all remove from battle field effects with its own exile effect. So when Slide tries to exile it it exiles itself instead, and doesn't return.
Posted By: Mata-nui3 (2/9/2011 6:56:34 PM)


Combo with Sundial of the Infinite to exile a creature for every card you cycle. Too bad cycling still wouldn't be au... (see all)
Posted By: Swag_Crow (2/23/2014 11:49:09 AM)