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So can you or can't you, say, Tap power conduit or tap and or sacrefice a coretapper to make the chalice counter just about anything that comes into play? Tapping abilities go on the stack and would resolve before a sorcery/instant, wouldn't they? Because I'm really thinking about adding this to my blue-black-red charge counter/proliferate deck (revolving around magistrate's scepter and darksteel reactor). Might replace Umezawa's Jitte with this, since I could play this for 0 and countering is a lot stronger than the Jitte's abilities, though they are more versatile... Some insight please :)
Posted By: Zotten (1/13/2013 6:59:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


play with Trinisphere and find a way to put permanents into play without casting them
Posted By: Buridan (2/14/2010 7:35:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great Card Mirrodin Produced Some Big Combo Stoppers
Posted By: MasterOfEtherium (5/8/2009 11:32:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


shut my bant deck down when my cuzin used it for cmc 2. lol HSM 2
Posted By: inmypants22 (8/22/2009 9:59:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, I don't see this mentioned, but if you pay two different costs for X, you can have it counter two cmc level spells. As others pointed out though, this is a double-edged sword...
Posted By: Jonnythekid107 (8/16/2010 7:22:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wouldn't this also affect your own spells? It looks to be that way since it doesn't specify which player. You'd have to design the deck around this card to not have its own effects stop you.
Posted By: PrimeSonic (2/2/2010 3:08:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hypergenesis can shake its fist all it wants, it's just not resolving. Period.
Posted By: DonRoyale (2/18/2010 1:12:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Telepathy.
Posted By: A3Kitsune (3/20/2011 10:31:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Affinity MUST DIE!
Posted By: Banjo253 (5/4/2011 9:24:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Playing with Buridans idea, this trinisphear, and man landsthe lands aren't spells, so they aren't (can't be) countered. Opponent isn't able to play anything, so you can just take the mana that will be piling up from not casting anything to convert your lands into creatures. Major flaw in this plan is the 6 mana needed, i suppose you could play it turn two, then proliferate. Just make sure trinisphere is out before the chalice has three counters.
Posted By: orisiti (7/9/2011 2:18:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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