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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.700 / 5  (50 votes)
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Not bad. Mostly outclassed by simic guildmage, but still useful.
Posted By: KillerNacho (4/7/2010 4:38:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


could just have simic guildmage
Posted By: lord_of_duh (5/29/2009 11:32:05 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@niceguygreensboro: How does he get around shroud? If a creature has shroud, you cannot move an enchantment to it as far as I'm aware of. Even though this card doesn't say "Target Creature", you're still targeting a creature by placing an enchantment on it, or taking one off of it.
Posted By: coyotemoon722 (9/2/2010 1:38:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


no, simic guildmage is in the long run not better whatsoever.
1. this happens at instant speed.
2. this ignores shroud
3. this is a beefier critter
4. and this is cheaper.
Posted By: goodjobcastro (3/16/2011 5:32:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this is better than Simic Guildmage. Not only is the body bigger but it also gets bigger when it flips. You could place two Prison Terms on this baby to get it to flip and then move the Auras to the opponent's creatures. Maybe even those Vow auras, the ones that give a p/t boost but make it so the enchanted creature can't attack the owner of the aura or a planeswalker he controls.

This is strictly better.
Posted By: wholelottalove (10/10/2012 2:03:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@wholelottalove
If you put even one prison term on him, you wouldn't be able to use his activated ability to get it off of him.

Question: Would one be able to use archery training multiple times if you had multiple creatures to move it onto during the combat phase?
Posted By: Kasimac (7/26/2013 4:53:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I really love this kind of card, both the flip aspect and the enchantment moving are interesting to build around without being overly powerful. It also changes the rules of the game and the style of game play but without the total chaos of red spells.

Note that while this lets you enchant creatures with shroud, if the creature has protection from white or protection from enchantments or any other relevant protection (wordy perhaps) the enchantment will fall off and go to the graveyard.

Also note the if the enchantment has shroud this can't move it.
Posted By: casual_melvin (2/11/2014 7:45:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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