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I appreciate that Mindslaver is usually too expensive to activate on the turn it lands, but I still wish cards with this kind of power exiled themselves after their effects resolved. Temporal Mastery has the decency to do so, as does the upcoming Worst Fears.

In a worst case scenario your opponent copies one of those spells 3-4 times and wreck some (potentially game ending) havoc, but then if you survive the card is gone for good: there's always hope you might pull through, that you could get lucky and turn the tide of the game later. But when you get locked down because someone has Eternal Witness and Roaring Primadox on their field, you have no chance to win whatsoever. It sucks all the fun out of the game and you might as well scoop.
Posted By: Tribor (4/20/2014 10:29:13 AM)


Me: *taps Mindslaver*
*next opponent's turn*
Opponent: "Well, you're too powerful, I give up."
Posted By: Wirox (4/25/2014 5:24:05 AM)


I understand how this twisted helm may turn a mind into mush, I don't understand how it is submitted upon its victims. Is it forced or coerced?
Posted By: LunarAvenger (4/27/2014 3:15:48 AM)


It looks real fun to use, but me and my friends (those that play Magic) are pretty new to the game. I have been playing for about 2 years and a little, while my friends started in 2013. Now, if I wanted to I could buy this cards but that is not the point. We just don't have very strong decks, well I do but they don't. So it would not really help me much unless they were using one of my decks, which they hardly do. I now am wondering why I needed to say that, but I digress. Lets just end the comment........ now!
Posted By: TheMonsterClips (6/3/2014 4:25:34 PM)