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@RevShad: why couldn't that just be a turn 3?
T1: Uborg
T2: Dark Depths, Hexmage
T3: Mountain, create Marit, Fling

It's a surprisingly valid turn 3 win that can only be stopped by a counter or premoval like duress. Of course, it does require 4 specific cards + any red producing land. I guess with the turn 4 it goes down to 3 cards, as long as you get two black producing lands.

In any case, as for the rest of the deck - yes, Marit is easily stopped by exile and bounce. But the point of a 20/20 creature with indestructible and flying is that you *have* to stop it, or quickly lose. That's the reason why the Thopter Depths deck was so good in extended - besides having a couple of powerful combos within it, players would often get Marit out on turn 2 or 3, and force their opponent to answer it, or lose. It doesn't matter how much potential there is to stop a creature, making your opponent answer your questions gives you much more of an edge than the other way around.

If it was all about ... (see all)
Posted By: JaxsonBateman (11/27/2012 1:11:38 AM)
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Apparently if you search for Type: Land and Format: Modern, this still turns up, despite it's still saying it's banned in Modern... weird glitch...
Posted By: AH_Asathon (11/29/2012 6:24:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card. It is incredibly flavorful. Then, as others have pointed out, you can get Marit Lage out on turn 2 if your draw includes Vampire Hexmage and Urborg, Tomb of Yawgmoth. Play as follows:
Drop Dark Depths on turn 1
Drop Urborg on turn 2 then cast the Hexmage
Sac the Hexmage to remove all the counters from Dark Depths.
Hope your opponent doesn't have any spot removal!
Posted By: Pantheon (12/2/2012 5:33:48 PM)
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Am I missing something obvious? Comments suggesting token doublers (Doubling Season, Growing Ranks) will just confiscate Marit Lage due to the Legend Rule, yes?
Posted By: weathersong (4/5/2013 12:13:00 AM)
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Always great to block Marit Lage with Fog of Gnats. Watch your opponent get more and more frustrated, especially if you play B/U and can Undermine any creature destruction card s/he tries.
Posted By: myownworst (4/10/2013 4:36:35 PM)
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I think that's a Brine Shaman way up there
Posted By: Pendulous (7/5/2013 2:10:15 AM)
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@cadencetoarms As far as I understand you are correct my friend, how awesome/random is the new Legend rule! Shame you cannot use the Stage to "Legend out" your opponents Depths anymore, but as you say your Marit Lage will hit instantly.
Posted By: TheChosenRat (7/10/2013 1:11:44 AM)
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Can you just Stifle the citp trigger? And then you immediately have a 20/20 flying indestructible....

EDIT: Looked it up elsewhere, and no. Vampire hexmage would allow you to have it on turn 2 with a dark ritual though.

T1: Swamp or this. (Swamp disguises it a bit better, and allows you to cast either a 1 mana thing the first turn, or to just dark ritual and get the hexmage on T1. Pretty much, swamp is better first.)
T2: This or swamp, dark ritual + hexmage if you didn't do it T1,sac the hexmage, and voila.
Posted By: Traius (7/31/2013 6:46:28 AM)
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Dark Depths + Aether Snap. Also try: (Conjurer's Closet + Archaomancer + Grim Discovery)

I would just do it my self, but seriously? $30 for one card on Card Kingdom?
Posted By: Mosstone (10/12/2013 12:21:46 AM)
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5/5, for epicness.
Posted By: O0oze (12/13/2013 8:48:55 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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