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As best I can decipher it, no, this does not interact with morph in any way. To quote yon rulebook:

702.34a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. “Morph ” means “You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than paying its mana cost.”

And

702.34d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn’t use the stack (see rule 115). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield d... (see all)
Posted By: Guest1381794618 (2/28/2011 12:36:33 PM)
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@Tony, no it does not, because while unearth may be an activated ability (not quite sure on that one), the card its on is not a creature, its a creature card unless its on the battle field, and you don't control it if its in your graveyard. So the 2 limits on what it effects prevent it from working like that.
Posted By: bijart_dauth (3/18/2011 11:51:09 AM)
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This is broken.
Posted By: Kryplixx (3/25/2011 4:05:15 PM)
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@Bufger02: Read the card please. It says activated abilities of CREATURES. That changes things.

Also to anyone who thinks this card is broken, remember that it cannot reduce the casting cost to less then 1. I too fell into that trap when I started thinking aboutGolem Artisan and the infinite combos but no that is not the way it works.
Spawnsire of Ulamog however...
Posted By: kolomeha (3/26/2011 10:14:27 AM)
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This+slivers, like ones where you pay 2: this creature gets +1/+1. I have heartstone, but now I NEED one of these!

EDIT: Bought this for $1.50, then noticed that it can't reduce it below 1...time to build a leveler deck!
Posted By: Superllama12 (4/27/2011 2:10:10 PM)
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Combo with Orcish Healer!!

Wait a minute...
Posted By: divine_exodus (5/19/2011 1:46:13 PM)
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@Dragon_Nut
was it grizzly bears?
Posted By: BlackAlbino (5/29/2011 10:01:59 AM)
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Dang. I don't think this works with ninjas. Shame, really.
Posted By: SirMalkin (7/13/2011 1:21:04 PM)
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With training grounds in play blah blah blah... with doubling season out blah blah blah. Let's get more original people.
Posted By: Revelation666 (7/15/2011 8:45:32 PM)
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As much fun as this card is, I'll be happy to see it rotate. It feels like Wizards had to spend the last two years not printing any real good (and cheap) non-tap activated abilities for fear of being broken wide open on account of this card. Since I love creatures with mana-only activated abilities, I'm happy to see them slowly rolling them back out with things like M12's Azure Mage and Innistrad's Olivia Voldaren.

I should also clarify: I know some creatures in the Zendikar block had abilities that cost so much they can only be run alongside Training Grounds. But those just aren't that great, and aren't that fun.
Posted By: Lyoncet (8/29/2011 11:20:03 AM)
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