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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.335 / 5  (112 votes)
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wtf is the stack?
Posted By: battleofwits (1/3/2013 8:15:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


such a bull card, way to good
Posted By: Aradimar (6/26/2010 8:49:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


MTG is going crazy. cards that save you from anything for 1 MANA?! CRAZY. crap like this is happening way too much. It's ruining the game.
Posted By: Mnemonic_Jabberssac (8/9/2010 5:40:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I wonder...
If I have a Platinum Angel out and already negetive life. If I play this when getting damage, can it reduce my life back to 1?
so I'm asking: do I have then 1 life or is my life unchanged negative?
Posted By: Buridan (9/5/2012 3:40:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card rocks.

1. It is Isochron Scepter-able and with Voltaic Key. Perfect for a 1v1 game. I'm wondering how this would do against my friend's Tinker-Darksteel Colossus 3rd turn win.

2. You could make any spell un-counterable for {W}. Or even a combo that you retain priority with.
Posted By: BinarySpike (11/9/2009 10:31:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@goblinNaysayer93: doesn't work with ad nauseam, read the rulings again.
Posted By: Cloverdad (8/6/2011 1:14:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


escape from losing as a lich
Not to mention the fact that if you play this card after X number of spells you already played.
None of them can be Counterspelled or swerveed, or even Mindbreak Traped...
Posted By: Zoah (9/7/2011 10:53:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Angel's Grace would be sort of hilarious to imprint on a Isochron Scepter. Unless your opponent can deck you by milling, blast you with instant-speed damage, or cause you non-damage life loss with something like Tendrils of Agony, you'd have the game locked up... until they drew their Shattering Spree or whatever. :)

Actually, this card's a decent way to buy yourself one turn of aggressive attacking; your opponent might not block, so they have all their creatures for a counter-swing, and after they declare every creature an attacker, you could play Angel's Grace... eh. I've never seen anyone play this card and then go on to win the game, but I'd love to see someone break it for a Legacy deck (maybe Academy Rectors could fetch Near-Death Experience or something -- tried it and couldn't get it to work reliably).
Posted By: Salient (8/21/2011 3:15:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Zoah:
...but only for as long as Angel's Grace is still on the stack. As soon as it resolves, they can counter everything just as the always could.

@Cloverdad:
It works just fine with Ad Nauseam. If you had to pay life to draw cards, you wouldn't be able to do it as soon as your life total became less than 1. But Ad Nauseam causes you to lose life as a result of putting the revealed cards in your hand. Therefore, you can keep doing it as long as you wish. Without any sort of Angel's Grace-like protection, you'll just lose the game as soon as Ad Nauseam resolves if your life total got less than 0.
Posted By: Falgorn (10/8/2011 1:24:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Such a powerful card for one single mana-
I see they've taken steps to prevent its abuse with Necropotence and Yawgmoth's Will,
but there are so many other ways this card can save your ass
(or enable a game-winning combo) that I'm still pleasantly surprised by its power.
Posted By: drpvfx (11/1/2011 11:19:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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