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Community Rating: 4.011 / 5  (180 votes)
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5 just for being black control. Rage about it.
Posted By: Angry_Puppy (4/12/2011 4:29:06 AM)


It's awkward, but you can donate Platinum Emperion to your opponent (and of course, use Pacifism on it or something) to make this a hard counter. And then kill them with poison counters or something.
Posted By: Goatllama (6/8/2012 1:04:57 PM)


Yup. Haters gonna hate... but I'll say it. This card flippin rocks. If you don't like it, you don't know how to use it.
Posted By: MICKEY.KNOX (4/11/2013 2:40:02 PM)


Majinara, posting a bunch of (highly implausible) hypothetical situations where dash hopes doesn't work does not make it garbage.
Posted By: Flavros (6/20/2010 9:59:55 AM)


Counter target spell or 5 damage for 2 mana ? ? Bring it on !
Posted By: Pipikako (5/21/2011 4:08:36 AM)


Noone expects counter from a monoblack deck..especially if you're playing pauper format
Posted By: tcollins (4/20/2011 1:12:19 AM)


I think more Spikey players don't like this card, no so much because of the choice it gives your opponent, but because the life loss in irrelevant. While writing this, I have to wonder why (as in I am disagreeing with myself) that they wouldn't feel the same way about burn spells. I would guess, that burn spells, are usually with more burn spells, you burn the opponent with them, and then burn them some more, and win.

This card, won't counter a spell, if it does, then you countered the wrong thing (or they would die if they took 5). That doesn't sound so good does it?

Or it does 5 damage for 2 mana, which is a great ratio, but doesn't really matter, I think many players would start off at 15 life for you to start with 6-7 (1st/2nd) cards in hand. Maybe even 10 or 5 (for less cards) How scary is someone with 3-4 cards in hand at the beginning of the game?

I have read a lot of scumbug1's comments. I have also noticed that he and I, are definitely on the opposite sides of the fence. I... (see all)
Posted By: ICEFANG13 (9/4/2011 10:18:19 AM)


Meh. This card is not very useful simply because decks won't like both possible outcomes of the card.

If you're aggro, you want to have the 5 points of life loss, but you can't just sit around and hold BB up to cast the card. It's not like the last burn spell in a player's hand that can circumvent board position and card advantage. When you're aggro and you've gotten your opponent very low, they usually stabilize and have a better board and hand than you. If you have dash hopes, they'll let you counter their spell and they'll still be ahead. It doesn't fit early game or late game.

If you're control... You've just lost a card from your hand and 2 mana.
Posted By: Kablooie (9/24/2011 9:05:22 AM)


Posted By: Purple_Shrimp (5/16/2012 11:22:59 PM)


Dash Hopes is worse than Withering Boon. Yes, I am fully aware that Withering Boon is a terrible, terrible card. It just further emphasizes how bad Dash Hopes is.

You see, Withering Boon serves a role of reliably countering spells; if you need your black deck to have the ability to counter creatures, it will get the job done. The same can't be said for Dash Hopes. You can only rely on Dash Hopes giving you the worse of two potential outcomes. A good Magic deck is more than an amalgam of beneficial effects; a good deck defines the terms the game will be played upon, and then seeks to enforce them. You can't be proactively enforcing your gameplan with any of the "punisher" mechanic cards. So rather than building a finely-tuned machine, using cards like Dash Hopes is really throwing yourself at the mercy of your opponent's deck.

"Right Browbeat? How about you Fact or Fiction? Painful Quandry, what a piece of crap!"

Yep, Browbeat an... (see all)
Posted By: scumbling1 (6/2/2011 5:52:47 PM)