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Community Rating: 1.838 / 5  (71 votes)
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A desperation move at most and probably when you run out of cards, but other than that? crap
Posted By: LunarAvenger (12/16/2011 7:59:14 AM)
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If an exiled card has cycle, can I cycle it? Does it count as 1 spell per turn?
Posted By: pixiepeksu (6/21/2012 7:26:49 PM)
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What's with all this "play it, then sac it" stuff? You can only play the exiled cards because it's still in play...
Posted By: LordRandomness (8/20/2012 3:15:41 PM)
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Wouldn't this card be good in a combo deck? Find all the pieces you need then slowly bring them out.
Posted By: wholelottalove (9/29/2012 8:11:58 AM)
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This is not bad !
It's black so you may have instant removal that you can play during the opponent turn , land and a creature spell during yours that is allready 3 cards .
I'm sure that you are running quickly out of cards with this but it grant you a good acceleration !
Just have some sac things with you and if you are splashing blue you can surely boomrang it for fun !
In mid game this is card advantage for sure but you have to win quick !
Posted By: MojoVince (10/24/2012 1:43:01 AM)
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This could have some interesting mechanics with Maralen of the Mornsong, Sapling of Colfenor, and Leaf-Crowned Elder.

Turn 3 you play Maralen of the Mornsong, then next turn you grab Colfenor's Plans from your library and toss it out. Next turn grab Sapling of Colfenor, then toss it out or Leaf-Crowned Elder. Sapling of Colfenor basically counteracts Maralen of the Mornsong's life loss, and Leaf-Crowned Elder lets you play Treefolk off the top of your deck for free. Once you're tired of Colfenor's Plans, you toss out a Spring Cleaning and remove it and your opponents enchantments. If you have an Enchanted Evening in play you would wipe out all of their permanents too. This is all just Lorwyn-Moningtide block though; I haven't played much with Treefolk.

Of course this is the ideal early situation, and hopefully your opponent hasn't gained too much of an edge w... (see all)
Posted By: dhinge (12/28/2012 11:16:44 PM)
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Why do people say that this gives you seven extra cards? It doesn't. You skip your draw phase and can only play one each turn, so most of the time (unless you have a huge number of instants) it's not that different from rearranging the top seven cards of your library and then drawing them one at a time normally, at an outrageously terrible cost.
Posted By: Aquillion (4/19/2013 10:01:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hellbent tech?

(allows you to effectively ignore the problems of hellbent as long as you can get rid of this before it's too late.) May try it as a 1 or 2 of in my MBC legacy deck using Jagged Poppet. Allows me to nuke their hand while moving up the mana curve and removal handy

EDIT:
@Aquillion
It IS like drawing 7. Just because you can only play one of those cards, you get to play the *best* one of those cards. If that's the 7th card, that was 7 turns away.

This card actually works very well now that I've tried it out. If you happen to "draw" into another Colfenor's Plans, you get 7 more opportunities. Tomorrow is a tourney and I suspect that drawing 2 extra kill spells and a creature is about all I'll need when it lands.

In MBC this means you cast a creature and a kill spell every pair of turns, which is about all you can afford mana-wise anyway. It also means you're likely to draw into your finisher. The fact you cast it when you have a basically empty hand... (see all)
Posted By: blurrymadness (4/26/2013 10:34:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


"You can't play more than one spell each turn" is the line that kills this card. It would have been great at that point in the game to cast as many spells as possible and then Wispmare to rid yourself of the no longer useful plans. But alas... only one spell per turn turned what could have been a valuable rare into a 50cent rare.
Posted By: Phelplan (6/29/2013 9:15:03 AM)
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I'd rather cast ad nauseum and win the game now. They were too timid in this design.
Posted By: Lazrbeams (3/8/2014 7:51:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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