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Community Rating: 3.462 / 5  (91 votes)
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i like this card. not the best manland, but in my vampire deck (splashed with red for terminates, lightning bolts, blightnings) it works very well. i'm usually never tapped out and at worst it provides an extra red mana for the double bolt to win the game. a lot of my cards are cheaply costed, so i often can pump this up to 5/2 which is pretty fearsome when there are 5 other vamps coming at you. 4 dragonskulls are not enough, i'm not paying for fetchlands, and mountains are useless, so this is a darn good option.
Posted By: benegade (8/4/2010 8:35:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


First strike required for awesomeness.
Posted By: palmspark (9/9/2010 10:03:51 AM)
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So... Suppose the X is 3, can I use Training Grounds to make only costs 1 mana to +3/+0?

if so, yay for new hidden combo in my grixis tempo deck! :)
Posted By: iSlapTrees (10/25/2010 1:28:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Infinite power with Ceaseless Searblades.
Posted By: GruesomeGoo (11/6/2010 1:05:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I ran it as a 1 of in Jund, but the firebreathing is nothing to be scoffed at. If it was ever left unblocked you could quickly make an opponent pay for it. At worst it hits for 2, while at best it could trade with Titans or kill an opponent who overlooked it. 4/5
Posted By: Dragon23 (11/28/2010 6:46:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i dont get it howz it turn toz a horse
Posted By: MasterOfEtherium (4/18/2011 10:48:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I just got this, my first rare manland...although Imma try it in a U/B/R Control deck, with finishers as: Goliath Sphinx, Sphinx of Magosi, Scrapdiver Serpent, and this with Distortion Strike...plus, with Training Grounds, this becomes {1}: Lavaclaw Reaches gets +3/+0 until EOT
Posted By: Superllama12 (5/24/2011 6:01:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I quite like this card, mostly for ts utility. Ninety percent of the time it's just a bad Akoum Refuge but every couple of games it finishes the game off. When the dust settles, as has already been said, you're in removal colors. Kill any blockers and go to town, I've smashed for up to six per turn with this guy in my RedBlack control deck, you just have to buy it some time.
Posted By: MindAblaze (7/19/2012 6:04:00 PM)
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It actually has won a fair amount of late-game EDH when everyone's topdecking and you have a bunch of mana to pump into it.
Posted By: Kelptic183 (9/8/2012 9:42:31 AM)
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The man-land ability is just gravy, but not gonna lie, 1BlackRed is a touch expensive. Still, fixes mana and can potentially smash an opponent into dust when the chips are down.
Posted By: DoragonShinzui (3/25/2013 4:57:45 PM)
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0.51.01.52.02.53.03.54.04.55.0