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This will never see tournament play. It's amazing in limited. And it's a nice playable card for the casual player whom plays only at home with his friends (like me). It would find a home in my deck, that's for sure.
Posted By: StreamHopper (12/14/2009 8:13:04 AM)
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"I have trained in all three schools of magic."

*facepalm*
Posted By: Hawkster (2/24/2011 9:34:11 PM)
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Terrible flavor text.
Posted By: Ajani_is_da_man (5/12/2010 10:35:11 AM)
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i love how many people read the flavor text and either call it a fail or are simply confused by it.

To sum it up, Alara is split into 5 "shards" Each of those shards have their own mana, but lack 2 colors of mana. the shards are Naya, Bant, Esper, Grixis and Jund.

(the following is copied directly from the wizards site, cause i'm lazy like that)

Naya . Life, passion, community, and the wild—these are what flourish without the influence of black or blue mana. In this lush land, life is celebrated. Instinct triumphs over machination. Here titanic predators are shown respect, while humans, elves, and catfolk called leonin seek to revere and respect nature.

Bant . Without the destructive or selfish impulses of red and black mana, Bant has become a golden utopia. Angels rule the realm with benevolence and grace. Humans and the birdfolk called aven resolve their conflicts with ritualized combat. Duty and honor are the bedrock of this kingdom of light.

Esper . In this world of wind an... (see all)
Posted By: DarkShinobi93 (8/25/2012 8:00:07 PM)
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Dies to Murder.
Posted By: TheWrathofShane (4/15/2013 7:12:27 AM)
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@BegleOne
I think her 2/2 body is the green school. There is no way a scantly-clad woman with nothing in the way of weapons fights as well as a grizzly bear. All those thorns around her seem to be friendly. I suspect she uses her green magic to use them in combat. Not all magic has to be in the form of an ability. Sometimes it is just the ability to beat face (especially with green).
Posted By: Stinga (4/16/2013 6:00:34 PM)
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Don't forget that with Naya's "5+ power matters" theme, +2/+0 can be pretty relevant.
Posted By: LordRandomness (5/17/2013 8:47:12 PM)
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@DarkShinobi No one was confused about her only understanding 3 colours. What people (including me) are facepalming at is the total lack of subtlety in the flavour text. The other battlemages have flavour texts which give you some idea of what their abilities do and how they fit into their respective shards. Bant especially, as tenkaze pointed out, indicates the lack of knowledge regarding magical fire. They all require a varying degree of imagination from the person looking at the card.

All except Naya, who is basically whacking the reader over the head with it. "HEY! HEY PLAYER! 3 COLOURS IS A THING! LOOK!"
Posted By: Majora_13 (9/16/2013 8:35:23 AM)
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My favourite image is still her first confrontation is a blue mage

NM: "Now you fool, i call upon my most powerful beast ally!"
BM: "Nope."
NM: WHOA WAIT WHAT THE *** WAS THAT?!
Posted By: BrokenArms (11/15/2013 5:00:44 PM)
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The green ability is to push green's ubiquitous 3/3s into the range of naya's interaction with power 5 synergy. And it's also pretty good in general as a combat trick. There's something to be said for combat tricks your opponents are fully aware of. And that is that you rarely have to even use the mana for them to trade creatures. So your 3/3s (better with vigilance) can swing into 5/5s all day or prevent those 5/5s from attacking.

Being able to alternatively tap creatures is also amazing. Preventing attacking and blocking is good. Tapping is way better than say the Grixix Battlemage's ability to make creatures unable to block.

While other battlemage's have their uses (I use Bant's in my group hug EDH) deck, I think this one is the most effective.
Posted By: Hercynian (12/8/2013 3:30:38 PM)
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