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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 0.957 / 5  (152 votes)
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i have four in my deck. this *** card wins games, people. 5.0!!!!
Posted By: gasimakos1 (8/2/2009 9:18:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Folesauce. Uh...yup. This card is a HELL of alot better since sac for land became possible. Plenty of creatures in red and green who would love to take 2.

The worst card ever when it was printed and for many years after.
Now a sneaky Johnny finisher? I can't believe I'm gonna do this, but...2.5/5
Posted By: Psychrates (3/9/2012 9:42:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


BEST CARD EVER!!!!!!!!!!! MUST HAVE FOUR!
Posted By: GrimGorgonBC (7/24/2009 12:41:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How is this bad? 5/5 easy. Example..

Your opponent has an untapped Merfolk of the Pearl Trident and a Colossus of Sardia
You have a Force of Nature and a Thicket Basilisk and swing.
He blocks your Force with his Colossus, and your Basilisk with his Merfolk.
Being a good magic player you smile and tap your path, getting in 7 damage for the win!!!

This is what magic cards are made of people.

For Johny's... Stuffy Doll and Spitemare, free shock a turn.
Posted By: TheWrathofShane (5/3/2012 7:03:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


wow....and MarlinFlake, a land like that would be worth as much as Jace the Mind Sculptor because it breaks the hell out of Shocklands and Fetchlands. Actually a land like that is unprintable. xD

5/5 because I'm a troll, and you can get Maze of Ith in the same pack as this card because rarities were assigned by chimps with dartboards in the past. xD

Buy a pack of the Dark: Pull Maze of Ith and Sorrow's Path: don't know whether to die laughing or die crying xD
Posted By: DarthParallax (7/7/2012 10:35:27 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


love this with Bazzar Trader
Posted By: wolfbear2 (3/14/2010 7:50:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Get 4 for your "Plan 9" deck. Really compliments the Wood Elementals and Chimney Imps.
Posted By: ratchet1215 (3/28/2010 5:25:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


DRCCOTD #2: Sorrow's Path.

Oh my, what a card to get for #2. This is the very definition of horrible. It fails on the following counts :-

1.) It is a land which does not tap for mana. Lands which don't tap for mana have to be pretty special to be playable.
2.) It has a mostly irrelevant ability. Sometimes swapping two blockers is awesome, most of the time it isn't. Even when the ability would be awesome, it is something it is pretty easy to play around knowing it is coming.
3.) It has one of the most ridicolous downsides I've ever seen on a magic card. Two damage to you AND all creatures you control. This highly limits the kind of deck you could play it in.

If this card was printed in modern magic, it would be equally unplayable and apart from being a rare, would be the kind of card you should draft basic land over in the hope that one of your opponents is silly enough to play it.

Posted By: Pumpkin2146 (10/9/2010 12:00:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


...You probably want General Jarkeld instead.
Posted By: SkyknightXi (5/13/2011 9:06:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is a challenge to Johnny's everywhere.
Posted By: zerosavant (7/5/2011 2:11:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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