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Community Rating: 4.052 / 5  (165 votes)
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If there's one card I'm hoping to get in my upcoming sealed Zendikar tourney, it's this one. That, and a good amount of explorer scopes.
Posted By: Dark_Raider (9/29/2009 10:48:07 AM)
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It's shame that it is mostly used in mono green or red/green decks. This makes Shard Convergence not only playable but actually pretty good.
Posted By: Tommy9898 (3/8/2010 7:58:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It may be unplayable in standard, but this has EDH written all over it. Where removal is at a premium, no one is going to bother with the harmless looking Oracle, while she provides a regular, unassuming card advantage and a ramping effect. Compare with Mind's Eye, which looks like (and is) an EDH bomb but attracts enough attention to ensure that it's rarely on the table for more than a few turns.

Oh and @ Bauble, no, Oracle doesn't affect the rules about when you can play a land, just how many and from where.
Posted By: mangadan (10/18/2009 4:52:40 AM)
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@Nickv
It counts for one land drop.

I really hope that this card is in an Intro Pack.
Posted By: Saha (9/26/2009 6:48:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I pulled 3 of these in the Zendikar packs I have opened so far, at first I was so ***ed. Then I decided "meh, I guess I'll try them in my mono green."

All I can say is wow....

Forces multiple landfalls and one game I had 2 in my starting hand, ramped into 10 mana turn 5 thanks to a Khalani Heart Expidition with them. Also keeps from top decking-lands and burns through your deck fairly quickly to keep the ball rolling.

Con: 2/2 body for a 4cmc, not complaining too much on my end though, still crazy good.

4.5/5
Posted By: JacksJokeShop (10/5/2009 6:58:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is a BOMB in valakut ramp, although not every build runs her, they should.
Posted By: Iwaaan (1/8/2010 4:15:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The only problem I have with this card is that in most cases, I'd rather have an Elvish Piper, or Garuuk in a heavy green deck. It's very useful AFTER I have Rampaging Baloths out, but not so much before, and the Piper costs me only 1 mana, and Garuuk is a utility planeswalker.

On the other hand, Piper is much more zap-able, and is powerful enough that if my opponent can zap it, they will. And most players go into hyper-aggressive mode when they see a planeswalker, since the ultimate abilities are all gamebreakers.

In decks that splash green for harrow, the Oracle is great, such as Valakut decks.

Also, my blue/green Hedron Crabs deck loves this card, since it doubles my landfalls. I also use Ponder, Halimar Depths, and new Jace to control my top-deck, so I can jump to 9 mana rapidly (enough to kick a Rite of Replication on the Crabs).



Posted By: statiefreez (3/14/2010 8:09:53 AM)
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AH Fastbond!!! And Scouting Trek, and uh... Future Sight!!! With like 36 lands to 24 cards, using Life and Concordant Crossroads and Beastmaster Ascension. And with Grazing Gladehart so you don't die. Lol, good times...
Posted By: Ritius (4/8/2010 2:17:17 AM)
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Land? Want some Land? And an elf?
Posted By: cplmontana (12/24/2009 8:44:39 AM)
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@JaxsonBateman: I think you misunderstood the card, you get to play 1 extra land per turn. You don't get to keep playing land til banefire lol.

On topic: This card owns, and pushes Standard Elves over the top. 4 of these combined with lots of other fun elves plus a special little artifact makes for Elf Mowdown. Yeah, it's got 2 toughness, but that's what Vines are for people. Seriously, Elves got their Christmas presents early this year.
Posted By: coyotemoon722 (12/27/2009 1:41:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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