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Community Rating: 3.848 / 5  (112 votes)
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I'm predicting this to be a control deck staple for years to come...
Posted By: madformedusa (9/26/2009 11:53:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


wtf... it's almost too good...
Posted By: Adren (9/29/2009 11:56:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


this doesnt deserve its rareity. yes being able to save up a massive health total is nice, but the card itself is too expensive, and too tricky to use.
plus its too easy to remove, as every color can destroy artifacts
Posted By: darkfury (10/9/2009 3:02:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


When I first saw this card few months back... It seemed pretty useless (couldnt think of any combo for it) until recently when Scars of Mirrodin was released. Now with the ability Proliferate... just proliferate the vessel with another 20 charge counters or you can speed up the process with Energy Chamber then have Felidar Sovereign summoned onto the battlefield. Have a spare creature on your battlefield too (most likely you will have quite a few creatures on your battlefield by the time you are able to summon Felidar Sovereign) Remember to have 1 mana of any colour and a W mana spare, because you will need them to cast Path to Exile at the beginning of your opponent's following end step. As long as everything goes smoothly... voila~! You have won during your upkeep.
Posted By: Quantum_Sage (10/24/2010 8:56:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Well, here's another plus for my Angel life gain deck. It will keep my already-high life total steady throughout the game.

@Shikadi: If you read the card more carefully, it says "Landfall--Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel." The key word here is "MAY", meaning that you don't have to trigger its ability every single time you play a land. You can wait until your life total is in trouble trouble to throw down that land.
Posted By: godmetal101 (9/30/2009 5:34:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Do we have to remove the counters from the vessel itself? It doesnt say to remove the counters...so can we have for example, there are 18 charge counters. Youre down to 10 life, you landfall, get up to 18. Next turn when you took 10 damage and down to 8, can you landfall again and be back up to 18? I dont see where you shoudl remove the counters....
Posted By: RamenRazer (10/3/2009 3:42:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This could be a lot of fun paired with Gilder Bairn.
Posted By: TheGoldenWombat (10/3/2009 12:58:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@RamenRazor
No, you don't have to remove the counters from it. That's its hook: every land you play, you get to reset your life total back to where it was when you played the vessel. They have to either deal with the vessel or find a way to take all your life before you hit your next land drop.

And I agree, Vampire Hexmage is the rock to Eternity Vessel's scissors.
Posted By: ratchet1215 (10/4/2009 10:29:31 PM)
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umm it would be so easy to make sure you get a land every turn. you could use the 4/4 elemental from zendikar that makes you bounce a land back to your hand every turn or use the esperzoa or whatever its called from shards with the artifact lands from mirridion 2 easy rational ways to keep ur life total high and you could play it white blue with your early game keeping your life total high with gaining and prevent then your later game on figuring out a win
Posted By: lickthemoose (10/11/2009 3:40:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


sun droplet is better
but not if this is combined with gilder bairn
Posted By: Tezz (10/18/2009 2:01:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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