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@Moosecadet : nice find.. also living inferno is also an elemental creature with the exact CMC
Posted By: storophanthus (4/15/2012 9:01:24 PM)
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If you flicker this, is the number of times you activated the ability this turn reset?
Posted By: Axelle (5/18/2012 9:16:18 PM)
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@Axelle

If a creature is flickered, it returns to the battlefield as a new instance of that card with no "memory" of its former self. Since the ruling states, 'Abilities from other creatures with the same name don't count towards the total' i would presume it is effectively reset because when the creature returns to the battlefield it is a new copy of that creature.
Posted By: adrian.malacoda (5/27/2012 2:19:43 PM)
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Retroactively, this guy's Geosurge on a stick! (Not quite. Better.)
Posted By: Salient (7/2/2012 8:04:54 PM)
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Okay, so there's a trick here: you pair it with Deadeye Navigator (or some other flicker effect if you have a better one), THEN use Training Grounds. The result is that you pay {3} for your eight red, then {U} to flicker the Soulbright, which resets it if I'm not mistaken, allowing you to funnel its mana back into itself for more gains. If you've got something to convert your mana colours (Gemstone Array, say), then you can go infinite! Because there's certainly no easier way to do that >_>
Posted By: LordRandomness (7/25/2012 2:46:11 PM)
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Elvish Pipper is a rare and this is common , it make sens for me !
So when your pipper enter the game it will be immediately be a target instead of this , and well played with a Brighthearth Banneret on turn 2 and a heartstone on turn 3 he can immediately produce 8 mana entering on turn 4 to summon bogardan mother burner or whatever.
In a red elemental tribal , banneret is a base as for heartstone vue to the number of mana activited abilitys elementals have .
In a red/blue one it goes on turn 3 with training grounds first turn , smokebraider on second and this on third by tapping smoke and using 3 lands to it .
Using of course no other ramping like mox or whatever .

As for pipper you can just shock it but training or heartstone will stay for other combos cause they are a main part of the deck , casual maybe but as i like them with cheap commons rocking on !
Posted By: MojoVince (9/25/2012 1:00:55 PM)
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Woah, what? 6 for RedRedRedRedRedRedRedRed?

I call Scourge of Kher Ridges
Posted By: ExzcellionGamma (10/6/2012 10:02:54 PM)
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Turns 6 mana into 8, Ill take Palladium Myr instead. Everyone talking about using training grounds or heartstone well thats about that same thing as playing an elvish piper, but piper is 1 card. Yes you can use this mana on abilities and spells but its the same concept. 1 well placed shock and your plans are spoiled, which is why these strategies are never competitive.

And the card is more simple then it looks. It does not require "strategy", pay 6 and get 8 reds, whats complicated about that?
Posted By: TheWrathofShane (10/13/2012 7:09:47 PM)
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If Braid of Fire is teamed with Soulbright Flamekin, does it carry the mana into the main phase because to my understanding Soulbright Flamekin's effect for trample lasts until end of turn but the adding the mana is just for that phase which at the time is during the upkeep phase and would then drop off come the start of the main phase
Posted By: coberry87 (4/5/2014 9:06:15 PM)
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@coberry87 it will not carry mana to the main phase, however you can use braid of fire's mana (if its been on the field for 4 turns) to activate soulbright's ability TWICE, then during your main phase do it the 3rd time and you can get 8 mana just for tapping 2 lands
Posted By: wiseguy20 (4/6/2014 2:27:54 PM)
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