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Community Rating: 4.026 / 5  (152 votes)
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This card is not that good.

Used four (4) of this on my White control deck, the ability is great but the requirements are too much. The games usually ends at turn 6 and I still haven't used my Sky Ruin's ability. Lucky for me, I still haven't lost any game with my White Control deck.

After weeks of play and lack of action from my Emeria's, I decided to drop all of it and replaced with 2 Terramorphic Expanse and 2 Evolving Wilds. Both does the same shuffling effect, I just want more diversity with the art.
Posted By: HPS (1/12/2011 2:26:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just a point, people are saying it requires too much mana to be effective.. A quick reminder, with Zendikar rule changes amongst others, it itself counts as a plains, making the 1/7..

I use this in a green/white/blue soldier deck, using 90% non-basic lands... Refuges give me Plains/Forest and Plains/Island.. So by end game i've almost always started returning two creatures per turn..

Played alongside Luminarch ascensions in a soldier deck, this thing = win.
Posted By: RustedKnight (10/22/2009 1:58:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


yeah its so lame how white is sooo the weakest colour in zendikar. and that black is sooo the strongest.
Posted By: i_love_alara_of_bant (10/18/2009 1:35:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Is it a legal move to tap this card to get the white mana from it before the end step then since it's tapped it works as the seventh plains? I don't think it can count as the plains since it's not actually a plains or since the mana pool empties thus it wouldn't matter anyways I don't think, but I'm not entirely sure. Could anyone shed some light on this for me?
Posted By: B33b3 (3/6/2011 2:48:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Too many plains needed, next.
Posted By: Lestat13 (9/26/2009 4:00:27 PM)
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@rustedknight
what the f.u.c.k...? do you know how to play magic?
Posted By: kittyspit (6/13/2010 12:23:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Without arguing about the cards usefulness or power, why isn't this a legendary land? The name implies it, following the legendary name formula pretty much exactly. Further, flavor wise Emeria is the giant floating castle ruin in Zendikar. It just seems so legendary, like the Kamigawa legendary lands.
Posted By: NinjaGodKing (10/22/2009 2:33:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Cane anyone please confirm if what RustedKnight said is true? Emeria, the Sky Ruin counts as a PLAINS due to a Zendikar rules change? If this is true, what rule is that?
Posted By: JATES28 (10/25/2009 11:17:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's nice to have 1 or 2 of these in your deck, just in case the game is lasting longer than you wanted it to =)
Posted By: VirtueVsVice (11/7/2009 3:43:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My good friend has two of these, but for some reason, does not want to make a deck with them. Blame him, not me.
Posted By: U-caster (1/5/2010 10:09:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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