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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.943 / 5  (96 votes)
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very solid card for red/black decks. Especially against control players, you can really mess up their counters, combos, etc. with the random discard. In my opinion, this will hurt the average red player a lot less than blue or white. As has been said, great with megrim, also helps by throwing more into the graveyard for late game uses of haunting echoes, for the truly devious R/B player =P. 4/5
Posted By: Grimn777 (7/29/2009 2:01:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The flavor text just makes me think of Chris Farley on SNL doing the motivational speaker sketch, LOL.
Posted By: Locohead (9/10/2009 2:51:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Burn everything, even decks... hahaha... paired with Megrim and its lethal...
Posted By: God_of_Destruction (7/23/2009 7:13:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You people who keep hating on this card...really? Ok yeah it fucks up your hand...it also deals 16 damage off a two spell combo if you have just one Megrim, one Underworld Dreams, and they start out with 4 cards in their hand. Pop off the Inq and it deals them 3 right off the bat from the Dreams...then in response to the drawing of the three cards, you can Runeflare Trap them and if they had, say 4 cards in hand prior to the Burning Inq draw, thats 7 more dmg...so 10 so far...then the 2nd half of the spell resolves and Megrim deals them another 6. Ok so 16 damage isnt worth losing three cards out of your deck that you're going to draw another one of soon if you're smart and have four copies of your cards like you should? Thought so. Go out and build a Megrim-Dreams-Burning Inq-Runeflare Trap deck. It's sick nasty.
Posted By: Bignoyze (12/10/2009 12:35:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


And yet again the Eldrazi titans' final abilities override everything. Now this card just became much more likely to backfire as your opponent discards the Eldrazi in his/her hand and gets his/her graveyard back, or much more useful as you do the same for your own graveyard.
Posted By: EternalLurker (4/24/2010 1:03:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I believe the flavor is something along the lines of instilling everyone with a feverish lust for knowledge that is likely to hurt them in the rush (like cramming for a test). Anyway, it's inspired me to finally make a draw-pain deck. This card is a crucial part of any Megrim or Underworld dreams combo to me.

The "burning" mentioned in the flavor text is not meant literally.
Posted By: demigodofrevenge (7/17/2009 12:56:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


very cool.the art is fine,the effect is cool,and the price...well it`s good
Posted By: Iiory (8/4/2009 7:08:27 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Err... what is this crazy thingy and why would I ever consider putting it in a deck?
Posted By: True_Mumin (7/12/2009 1:08:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm surprised this is a common. It's way too dangerous for that.

Yes... yes... for those of us who realize the gravity of megrim, it is very refreshing.

This reminds me of how frequently people say "winds of changeis a dumb card;" but then when you play it they end up with hands that don't play out very well- if at all. This will certainly have that affect, even without graveyard, dicard, draw, mill etc. for synergy.

Posted By: badmofo (7/18/2009 7:16:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Its definitely a great card for those Megrim-Kederekt Parasite-Howling Mine type decks. Not entirely sure on the flavor here though: if he's so obsessed with burning stuff then why did he own a bunch of scrolls and a lab in the first place?
Posted By: SavageBrain89 (7/16/2009 6:10:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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