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Community Rating: 3.200 / 5  (105 votes)
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Death's Shadow anyone?
Posted By: Kloid (8/11/2010 1:58:54 PM)


Sigh...great-sounding card, mediocre ability.
This card would still have been far from broken if the "kicker effect" was 1Red only.
I'd have considered using it in constructed then, but for 2Red i can only hardly imagine an effective use.
Pandemonium will do a better job most of the time.
Posted By: Mode (10/24/2009 11:48:06 PM)


This card is bad. Period. Any decent burn deck would have much better firepower for much less mana. Even in limited I don't see how this is useful, as all it does it sit there for a few turns until you actually have enough mana to use it, and even then it's likely only used for a finisher, and can be replaced by a number of other much better and efficient finishers. The flavor text should've read: Where mana cost and near-uselessness collide.
Posted By: Omniance (11/9/2009 5:42:14 PM)


This card is underrated, it just needs to be used in conjunctoin with the right cards. Don't think Ball Lightning, Think Zektar Shrine Expedition. Hellspark Elemental works very nice to, both the first time around and on unearth, dealing an (optimal) 12 damage in conjuction with this card. Rakka Mar is another honorable mention.

Obviously things like Luminarch Acension and Sigl of the Empty throne work wonderfully as well.
Posted By: yojimbojones (11/12/2009 4:43:11 PM)


I'm new to magic so I have what might seem like a dumb question about this card. If I use this card and target a player, can that player block the damage done in any way? For example, I brought out a 5/5 creature and target Player A, Player A claims that since it is a creature doing the damage and the card says that that creature does the damage, he can block the damage with anyone of his creatures? Is that true?
Any feedback would be appreciated. Thanks.
Posted By: Hewie (11/17/2009 2:02:19 PM)


Not a great constructed card. It could work in limited, but it's quite expensive - you're going to have to wait a few turns to utilise it (ie. turn 6 without missing land drops would get you 3 damage from a normal 3 CMC creature damage creature).

It would be *much* more playable if it was a higher initial cost and lower 'kicker' cost. 4R for the initial cost and R for the kicker would be great (perhaps a bit unbalanced), and 3R + 1R would be better and probably fairly balanced too.
Posted By: JaxsonBateman (11/17/2009 8:22:20 PM)


@ Hewie: No, he cannot block the damage as the creature is not attacking, it is just the source of the damage (for such purposes as if it where to be destroyed before electropotence resolves , though that is going into more advanced stack-related rules)
Posted By: exterion (12/3/2009 4:53:27 AM)


The thing to remember here is if ur managing to put creatures into play without playing there manacost this card is great to use spare mana on. Secondly things with a high attack power but low toughness im thinking mostly like 7/1 with trample haste that u can get can mean a 7 damage for just 3 mana.

Think second turn Zektar Shrine Expedition third turn this and a land then fourth turn a harrow leaving u with 3 mana to use this on the 7/1 elemental which could lead to 14 damage straight to the face.
Posted By: Duffey (12/20/2009 8:41:27 AM)


People who think this is useless don't know how to use it. Think of it as a Soul's Fire every turn, plus with cards like Zektar Shrine Expedition and Elemental Appeal this thing goes nuts.
Posted By: Demonic_Angel13 (12/23/2009 7:09:12 PM)


Actually I can imagine several uses for this card, the first one is if you put anything into play with death touch, or a on damage ability like lightning reaver or lifelink. A nice combo might be play this card early on, later play where ancients tread, and have some vengeful rebirth in your deck, thereby making everything you play have burn damage on the side. Have low cost creatures like thoctars (or in worldwake maybe leatherback baloth). Play a thoctar, add 3 mana to do 5, and then another 5 for where ancients tread, and then attack for 5 next turn, and if it dies and you use vengeful rebirth on it.. same thing, it comes back into play and vengeful rebirth does at least the converted mana cost, and electropotence does another five. That is strictly a pretty great combo as far as burn is concerned. It also doesn't have to die it simply has to "leave play," so you could use things like spitebellows and reveillark to either do 6 to two creatures/players or bring back 2 creatures ... (see all)
Posted By: Donovan_Fabian (1/13/2010 3:39:59 PM)