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@Gogo: "Outside the game" is your sideboard in tournaments or any card in your collection in casual that's not in the game. Exiled is an in-game zone. They changed the name of that zone from "Removed from the game" to try to clear up the confusion. But it really didn't work, I've seen a lot of people asking this same question.

See also: the rulings on any wish card (Burning Wish, etc.)
Posted By: lukemol (4/19/2010 7:56:01 PM)


Here's a sideboard suggestion someone gave me: 4 Emrakul, 4 Ulamog, 1 Kozilek, 1 All Is Dust, whatever else. The Emrakuls and Ulamogs will all die, but you still get four more turns and just shot four permanents into oblivion, and Kozilek will have four turns of swinging on an open field before your opponent can do much.

Also, this card has provoked me to keep my common and uncommon Eldrazi in a page in the back of my binder. Because I love me some casual.
Posted By: SocialExperiment (4/23/2010 9:51:27 PM)


Problem here. A permanent has to have some kind of counter on it to be proliferated. You can't just put down a free Chalice and make that work, it needs at least one counter. It still works out, though.
Posted By: MyrBattlecube (4/15/2011 12:07:31 AM)


What is meant by "outside the game" ?
Exile? Non-Battlefield?
Posted By: GoGo26 (4/16/2010 2:37:32 PM)


I'd let my opponent play the 20CC ability just so I could see the look on his face when I played Wrath of God next turn, hahaha. Hell, playing Sleep and then killing him with a Storm Crow might be an even better play.

In all seriousness, the power of this guy is obviously the token creation. You can either pull out blockers on the fly or create a huge mana ramp for end-game ridiculousness.

Not a game winner, unless you get to 20 mana, and then your probably going to win anyway.

Posted By: Gaussgoat (5/27/2010 7:11:01 AM)


I just noticed that this card has something in common with the Conflux card Inkwell Leviathan. Oddly, they are the only two cards that have this common trait.
Posted By: ToidiDiPuts (6/11/2010 9:36:59 PM)


I've been two or three multiplayer games where at least 2 decks were monowhite, the other two were at least half white, and so much stalling occurred that we were getting to the last 20 cards of our decks and everyone was still at 30+ life. I was sitting there thinking, if I had thrown a spawnsire in here I could have ended the game about 10 turns ago.

A friend of ours has a spawnsire in a red/green deck, and during another multiplayer game where we were just kind of ignoring him, he actually managed to pull the last ability off and flood the battlefield with about 30 ulamog's crushers/hand of emrakuls. It was my turn directly after that, and that's when I thought it was a good time play the Chain Reaction I had been sitting on. I swear I thought he was going to cry.
Posted By: IshubarashI (7/7/2010 3:47:17 AM)


@Zetan: Don't forget that you get two hundred extra turns to draw the Battle of Wits!
Posted By: LlanowarEmissary (9/10/2011 8:15:56 PM)


This plus two Training Grounds will make his ability cost 1. You can make infinite tokens come into play, but you can't keep them to, say, dump every Eldrazi you own into play.
Posted By: SleetFox (4/16/2010 5:42:07 AM)


2 training grounds and you can pay 20 easily
Posted By: Szentekkel (1/19/2011 5:25:02 PM)