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Community Rating: 3.886 / 5  (101 votes)
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Great for poison counters and some of the more costly level-up cards
Posted By: BadProgram (9/25/2010 7:06:36 PM)
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I see in the near future Blue/Green Proliferate infect decks played at lighting speed.
Posted By: ninjaduckie (9/26/2010 1:06:06 AM)
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@lorendorky

could you explain your turn 2 , U have u and E wild and amulet and you then fetch a forest to get UG in your mana pool and cast explore to get another E wild and fetch for a 3rd land how do u get your first 2 lands untapped to play another explore to get a 4th land?

you could also do
1:forrest, lanawar elf
2:island , explore , mountain explore island
3:the tide
(is this what u meant)

or:
1: island
2: mountain , silver myr
3:island , pyretic ritual , inexorable tide
Posted By: Pikashoe (9/26/2010 7:45:08 PM)
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I'm going to love using this with the Myojin cycle from Kamigawa, Parallax Tide, Saproling Burst, Parallax Nexus, or Parallax Wave.
Posted By: lordof1000mimes (9/27/2010 10:24:44 PM)
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With Glider Bairn, you have to find ways to tap him without exposing him to the combat zone so he won't die so you can untap him for his activation ability. Not only that, you have to pay 3 mana to add extra counters once per turn and only for one permanent. With the Tide, every spell you cast puts counters on any number of permanents you choose with counters on it already as well as players too, i.e. opponent's poison counters.

Also, Glider Bairn's ability is targeted, proliferate does not target, meaning it get around shroud. Furthermore, let's not forget that infect is not just about poison counters, they give creatures -1/-1 counters, and there are artifacts that you put charge counters on as well as other effects that give counters, like Ajani Goldmane's +1/+1 counters on all your creatures. So proliferate has a lot more applications beyond just planeswalkers and poison.
Posted By: Daijin26 (9/28/2010 7:46:06 AM)
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this plus Hand of the Praetors, play any infect creature spell. And since you get to chose which ability of the 2 trigger first you can have the poison counter hit the player first then you give them another on after that while trigger more effects. Love this Card! I need a few.
Posted By: Yozuk (10/6/2010 12:53:27 AM)
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yeah i agree its actually slow... and the scenarios that people say might be right but it does include GREEN which actually is just normal for green... but for a natural blue deck without mana ramp, its still good;)) after all.. blue magic players need patience to win:)) unless your aggro(merfolk, etc.)
Posted By: fateprince (10/6/2010 8:31:13 AM)
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This is the ultimate mana fix with any of the vivid lands. If you pay a counter to play a spell, then the proliferate gives it back, and then some for your other vivids. I run this in a 3 color Planeswalker deck and it makes every spell that much scarier.
Posted By: VoidedNote (10/9/2010 6:39:37 PM)
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A really excellent card. If you can get it out early, in ways some people have suggested, then it makes for a beautiful proliferating tool. If you can't you'll undoubtedly need to build a Proliferate-themed deck and have this kick in later to beef things up.
Posted By: Kodanshi (10/18/2010 1:19:55 PM)
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Well, i dunno... Seems it's only good when you got some complex combo involving counters, otherwise it's somewhere in between of moderately useful and utterly useless.
Posted By: Gavrilo (10/19/2010 3:40:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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