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A good land denial deck needs a ton of its cards to kill land; it's a pretty all-or-nothing strategy. This card... This damnation, horrible card... Wipes the strategy out.

Most land denial decks are predominately red. Many run lots of black. They won't be able to deal with this. Only land denial decks with a splash of green will be able to handle this.

A good land destruction deck will start blowing up land on turn two, meaning that they might stand a chance of keeping this off the table. But... This will be to land destruction what Tormod's Crypt is to reanimator. Merciless nemesis.
Posted By: BegleOne (8/4/2011 6:21:17 PM)
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Sadly, will not help against the dumbdrazi annihilator ability, as it is a sacrifice. Sacred Ground, however, will help since your opponent controls the ability. Terra Eternal is still better for Armageddon shenanigans though.
Posted By: Ideatog (8/15/2011 9:08:29 PM)
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Too bad nobody ever used this to make an all manland deck (at least not one that made a splash anyways). Would've been an interesting twist on standard.
Posted By: TPmanW (10/26/2011 10:25:47 PM)
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Liege of the Tangle. While that combo was in standard, I spent so much deckbuilding time trying to make it feasable. It really wasn't viable.
Tried it with zendikons-nope.
Manlands-interesting, but ultimately a failure. Even Lightmine Field wasn't much help when I had to go on the defensive, and I could only attack with one, maybe 2 lands a turn.
Posted By: Negated (2/24/2012 1:28:02 PM)
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The final, inevitable conclusion of Consecrate Land from the beginning of the game.
Posted By: Radagast (9/29/2012 7:12:21 AM)
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Close, Sadiah, but it would actually be to survive the giant plane-devouring monstrosities imprisoned beneath it.
Posted By: LordRandomness (10/1/2012 3:56:40 PM)
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Jade Mage, Terra Eternal, Life and Limb. Looks like W/G's got some combo decks in it after all.

Optional additions: Intangible Virtue, Quest for Renewal, Mycoloth, and, if you can swing three-color, Training Grounds
Posted By: ChildOfPrometheus (10/16/2012 5:45:08 PM)
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Dryad Arbor? Yes please
Posted By: gut.gemacht (3/29/2013 7:42:28 PM)
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Well, it affects all lands......I would recommend playing it in most EDH White Decks with Vedalken Orrery. Run it ALONGSIDE (same decklist, different turns) Armageddon. Both cards are simply staple effects. One is a bit of a Huge Hate Bomb that will lose you politics points with most of the table, even if it's a strategically necessary move for you and justifiable. The other will get you some of those points back if you use it to save some people's lands while someone ELSE is throwing a big Obliterate Nuke at the board.

+Vedalken Orrery
+Wrath of God
+Armageddon
+Terra Eternal

I see a lot of room for these 4 cards to be seen in the same {W}/X decks and gain a LOT of advantages by shrewd timing, without directly being overly "Group Huggy"-- and thus people don't feel you're the "Extra Mile Jerk" who Group BEAR Hugs with such Edric or Xedruu. Is there an anti-Wrath of God card that you could save every... (see all)
Posted By: DarthParallax (11/14/2013 7:36:19 PM)
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THIS IS THE ONLY CARD IN GATHERER ----

that gives your OPPONENTS "Indestructible"

THIS is some interesting Design space that Commander REALLY needs to explore =D

Giving a benefit to EVERYONE's "Permanent Type X" (artifact, lands, enchantments, or creatures), so that it's definitely a benefit to you, but it's also USEABLE by you.

EDIT: Okay, I think they actually pretty much HAVE done this with Creatures a lot recently (Avatar of Slaughter types), but they've done close to Zilch for Artifact Benefits.

"All Artifacts have "{T}: Add {1} to your mana pool." would be interesting-- more than 1, or multicolored, would be maybe too much? Or wouldn't it? What if a card turned every single artifact into a Sol Ring O.O

Political Uses of giving THE WHOLE table mana from tapping: Gives your cards mana-production, ALSO shakes up the entire Economy of the Board and might suggest people to bring out their Artifact Wipers or Multi-Targetters against ... (see all)
Posted By: ParallaxtheRevan (11/14/2013 7:57:02 PM)
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Gatherer works better in the Companion app!

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