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Community Rating: 4.306 / 5  (152 votes)
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This is a good card, but it suffers heavily from being an enchantment.

Heres the problem:
-If you get on of these in your opening hand and start the game with it on the field, you're probably going to win.
-That makes you want to run 4 to really increase the odds of drawing it on your opening turn
-BUT once you have one of the field, having multiples is utterly useless- thus making you NOT want to run 4.

Its an interesting dilemma. And that dilemma will, I think, prevent this card from seeing too much competitive play. Still, it is a good card.
Posted By: Eric1618 (7/13/2010 9:42:50 AM)
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"I'll play Tidings"
"In response, Consecrated Sphinx"
"FUUUUUUUUUUUUUUUU"
Posted By: Hugo1 (1/5/2012 2:48:03 AM)
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Surprisingly enough, this is the leyline I suspect will see the least play.

I imagine the intent of this card was to make UW control mirror matches less drawn out, but I'm not sure how many control players will be willing to dedicate 4 sideboard slots to this card.

Based on the art for this island.
Posted By: HairlessThoctar (7/10/2010 9:42:03 AM)
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Yeah this card is amazing, strictly better than Vedalken Orrery in a blue deck. If you have this on the table at the beginning of the game you completely control the tempo of the entire game. 5/5
Posted By: Revelation666 (7/8/2010 8:26:06 PM)
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This card should have been a white enchantment.

Although I doubt, there will be other players who share my opinion, I want to explain it.

White is the color of strategy, synergy and unity. It is opposed to red, but sometimes, the inner light/heat makes white an active, anticipating color. Blue however, tends more to control, delay, prediction.

If you make the card white, you enable many different things. First, you enable more combat tricks, which would be more a strategic aspect. Second, you enable a reactive play instead of a preactive one. This means, that instants are usually played in response of something. And White is the most reactive color. Third, instantaneous choices are the best protection against harmful effects. A creature that isn't played until the end of an opponent's turn, increases the chances to survive sorcery destruction spells. White is the color with the best protection spells.

There are some other reasons. Overall, I would give white draw spells and bounc... (see all)
Posted By: Cheza (8/8/2010 10:46:09 AM)
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Hooray! One step closer to sorcery speed counterspells!
Posted By: BenUffindell (8/9/2010 1:54:50 AM)
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here is a question if you have Echo Mage at level 2 -4 can you technically copy anything because of what the leyline says.?
Posted By: pudger88 (2/7/2011 8:19:53 PM)
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This card turns stuff things Nevermore and Meddling Mage into 2/3 cost counterspells that permanently halt the card forever!

It makes Nevermore viable in casual games, where you don't know what the opponent has in their hand or may play.
Posted By: kmoneyrecords (8/16/2012 10:16:56 AM)
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I used to type in italics, then i took an arrow to the knee.
Posted By: OmTheOmnipotent (12/9/2011 2:44:29 PM)
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why is everyone talking in italics?
Posted By: Arachibutyrophobia (8/27/2011 10:24:42 PM)
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