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This works extremely well with cards like:

Thoughtpicker Witch
Beckon Apparition

Just control your opponents hand by forcing them to discard or exile any 1, 2, or 3 mana cost cards so that they are forced to lay lands to put down more powerful cards. Then once they get a few more lands out start force discarding or exiling more expensive cards. If you can keep their board clear or mostly clear you can swing with the Ignus and Witch and whatever sacable critters you have to ping them down a notch or two. You can use beckon apparition to permanently remove cards from their graveyard to produce tokens to fuel your Thoughtpicker.
Posted By: alphagprime (6/8/2012 1:03:25 PM)


Posted By: Ninjakraken (3/13/2011 7:07:04 PM)


I don't think I'll ever see this come up in Constructed, but suppose you are playing this little innuendo against Valakut Ramp when they attempt to go off. That's when you respond with Tainted Strike.

The last two poison counters are left as an exercise for the reader.
Posted By: 1stofsevensteps (10/12/2010 3:18:15 AM)


Warp World. you get just one of these guys and your opponent is taking a hand full of damage. get 2 Tunnel Ignuses and it's gg if the other guy got at least 4 lands.
Posted By: Leonin_Kha_Cameron (9/24/2010 3:05:22 PM)


Next step down: Carnel Ingus
Posted By: Stray_Dog (10/10/2010 8:31:59 AM)


The problem with New Frontiers and Veteran Explorer is that they contain the clause may. Nobody has to search their library, and chances are nobody will. It may put you a couple lands over another player, but then you aren't using this card very well, now are you?

You're better bet is the new Collective Voyage which demands players search their libraries for up to X lands. Even though, again, chances are they'll only look for 1 screwing your ignus over.
Posted By: Jaz. (7/27/2011 10:29:25 AM)


For some tribal shenannigans, this + Fertilid do quite well together because the ability isn't optional and you can pay the mana cost to do it on the opponent's turn, so if the play a land, you pay four mana and hit them for 6. If you can follow up the Ignus with an Invader Parasite, against mono decks, you will rack up an additional 6 (again, assuming they played a land). Clear the Land can work quite well, but is a bit of a gamble, but will usually hit them at least once. If you are up to going blue, Parallax Tide can decimate an opponent after a few turns, especially if you can bounce it back to your hand and recast it the following turn.
Posted By: CallmeMerry (8/3/2011 8:32:22 AM)


i like this card. anti-primeval titan yeah maybe. dont forget about lightning bolt and pyroclasm and valakut it self. yeah you may hold'em down for a few turns, but what about wurmcoil engine with the lifelink?

valakut still strong if i didnt get better. there's not a lot of spot removal that will kill a primeval before he attacks. and with summing trap being cast at the end of ur turn into a primeval is a lot of damage.
Posted By: nineyears (9/30/2010 12:32:31 PM)


If I play Realm Razor and kill it with a Tunnel Ignus on my side, do all the lands trigger it or does another land have to come in before? Let this card be a win condition in my realm razor landfall combo deck, please, please! Oh wait, I can just wait for the player to put a land in himself and just bolt realm razer on his turn anyway... Oooohhhhh :) I love this card instantly: 4 life painlands! I thought about using it against Valakut ramp but it's an easy lightning bolt target :(
Posted By: Ph1005 (10/9/2010 10:55:02 AM)


God, my play group runs so many fetch lands this card is going to be bonkers for me.
Posted By: Tanaka348 (10/24/2010 9:08:07 AM)