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The perfect Planeswalker for an Urzatron deck.
Posted By: Manite (6/13/2013 11:37:49 AM)


Urzatron Urzatron Urzatron URZATRON. Turn 3 Karn is a play I've had the pleasure of making more than a few times.
Posted By: Continue (7/18/2013 7:11:01 PM)


its about time they made a planeswalker like a effin tank. karn is not afraid to be hit. hell, if ur not hitting him for at least four per turn, ur wasting ur time really. no other planeswalker can boast that
Posted By: Hand_Bannana (5/12/2011 12:36:14 PM)


his -14 really isn't that bad. even if by some miracle it goes off, the new game should end very quickly unless something goes terribly wrong...
Posted By: PhyrexianFailure (4/28/2011 4:30:40 PM)


Great idea for a new planeswalker. I was wondering who it could be, but I never expected Karn. Well played, Wizards! Well played!
Posted By: divine_exodus (5/30/2011 4:43:39 PM)


No, although the cards you exiled with the first Karn remain in exile, only the cards you exile with the second Karn come back if you use the 2nd Karn's game restart; the cards you exiled with the first Karn get shuffled back into whatever deck they started out in. The Karns count as two totally different cards. For example, say you Swords to Plowshares'd something then used Karn's ultimate, you wouldn't expect to start the game with that when you restarted the game either.

Well...Vindicate only destroys and so reanimation or whatever is possible, Karn EXILES woo!

On Karn himself, there are several things I like about Karn besides the obvious board and hand control potential and the first is the fact that he is VERY beefy since he builds loyalty counters so fast, it's difficult to take out 10 loyalty in the first turn you see it. Second is that he's colorless so he can target a lot of prot: whatever thi... (see all)
Posted By: forumbrowser (6/16/2012 5:43:12 PM)


Power aside, this is Karn, a staple character since long before the first Phyrexia invasion. As stated in the WotC article his ability is meant to exemplify his experience with time and his significance in history of Magic.

Also my favorite Magic character :D He went through hardship and remain a hero!
Posted By: Cyberium (4/29/2011 2:37:00 AM)


I'm still shaking with amazement from the fact I got this today. If this thing had a flavor text I bet it would be something like, "Lend me your ears, and your Mind Sculptors, and your Tezzerets, and your swords, and your obliterators, lands, legends, as well as anything else I pretty much sniped out of existence."
Posted By: RATZGobbler (5/17/2011 4:39:09 PM)


@kor6sic6 Does it matter? You're restarting the game, so you shuffle it into your deck along all your cards (except for the ones, if any, you exiled). There's not way you can +4 Karn targeting itself then -14 on the same turn because you can only use one pw ability per turn. The card never says anything about it being on the board when the game starts.

Read the card and do what it says. It doesn't say anywhere in the Karn that it stays in play after restarting the game, so he goes back to your deck. You shuffle, go back to 20 life and 0 poison, take mulligans then start the game with whatever cards you exile (not Karn because he can't exiled himself to then be reset.)

Also, yes, he would be dead because you remove the loyalty counters, then place the ability on the stack. The ability still resolves because it's on the stack. So technically, he goes to the graveyard then restart the game.
Posted By: shadmed (6/4/2011 1:58:20 AM)


One doesn't have to exile Eldrazi and Blightsteels with Karn to win. Getting one or two extra lands is often enough to win you the restarted game. It is also more fun because the opponent will have a fighting chance, but the player who restarted has quite an edge.
Posted By: NuckChorris (6/27/2011 1:24:27 PM)