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Community Rating: 4.154 / 5  (130 votes)
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Great card when playing against red burn decks. Of course, no one plays those in M12, right?
Posted By: VampireCat (7/13/2011 8:14:44 AM)


It would be better if it were an instant, and obviously more timing but then i think it would cost 2 more to cast, because of the blockers you could get in your opponents combat phase. It's more fun to play as a sorcery for 3 mana.
Posted By: decx100 (8/20/2011 3:30:13 PM)


i like it. i like playing mind games in magic. Maindeck four for your first game. Second game side all them out and watch your opponent hesitate to attack you while you setup your first couple turns. 25 points to anyone who does that. 50 points if they figure out you took them out the second game, then you put them back in the third game.

But in all seriousness, this works well with phyrexian mana.

wow this was one of the top five cards in the Australian National Championships. must be good.
Posted By: krauser-gogetthegirl (7/24/2011 7:18:23 PM)


yay, I love cards that benefit noobs like me!
Posted By: Arachibutyrophobia (8/4/2011 10:14:20 PM)


This started the tradition of shouting "THE CAVALRY, THE CAVALRY HAS ARRIVED" at the top of your lungs at the moment the losing party of a game plays it.
Posted By: SoulShatterer (7/20/2011 11:25:43 AM)


This is a wonderfully flavourful card. It should definitely have been an instant though, for flavour (Read the word "timely" again, R&D!)

Also, for balance, I would have made this cost 2WW and produce 2/2 tokens, instead. That makes the reinforcements a bit beefier, so you're a little happier to see them. Three 1/1s aren't going to stop much.
Posted By: Wulfsten (7/13/2011 5:06:13 AM)


This card is perfectly fit the phyrexians maan decks deck.
it is only 3 maan this is guarantee to you ahve more creatures than your opponent and because you use phyrexian maan you have less life...
this is let to you have giant army in early game...
Posted By: Murder3 (8/3/2011 11:40:11 AM)


This card buys a single turn. It's decent, and definitely constructed worthy, but not as big a deal as some people think.
Posted By: thisisnotmyname (8/3/2011 3:29:19 PM)


Unfortunately, this card is a 'lose less' card, where it only does something if you are worse off than your opponent. preferably it would have a base effect, such as giving a token no matter what. This card is a bargain in the right situation, and that situation could probably be reached and manipulated by a specific deck, but for most this will be a dead draw when your deck is doing its thing.
Posted By: jsttu (7/7/2011 10:34:45 PM)


I don't like it.
Lifegain makes mostly sense in a deck that combos lifegain with stuff like well of lost dreams. If you have less life than your opponent, it means that this deck of yours doesn't work obviously. And adding this to a random deck that doesn't care about lifegain makes no sense. Getting three 1/1 tokens for three mana is not too fantastic either.
All in all it's a card that sometimes gives you a "meh" effect and sometimes even doesn't do that. Slightly better in multiplayer, but if you think that three 1/1 tokens and 6 life do a lot for you in multiplayer...
Posted By: majinara (7/10/2011 2:38:18 AM)