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I'm curious... If you have a card that prevents ALL damage done to creatures you control, does it prevent destruction as well? Never really understood that part...
Posted By: KitaFer (7/30/2011 5:53:02 AM)
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I received a foil full-art textless version of this in the last (and my first and only) Player Rewards mailing.

It's probably one of the most awesome cards I own.
Posted By: Asmodi0000 (7/30/2011 9:13:20 AM)
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@sniperjolly

"dies" means is put into graveyard from the battlefield which means it would also affect creatures with regeneration and indestructibility - it still has to say destroy all creatures because it is not the same as everything dies

@mutantman

I really liked your statement, it is well formulated and has good arguments.
But you focus too much on the creature destruction, which is very ironically not the main aspect of this card in terms of flavor.
(yes it may sound stupid but read on)

Look, creature destruction is black but white gets Wrath of God
land destruction is red but white gets Armageddon
permanent destruction is green but still white gets Planar Cleansing

All these effects in a vacuum, arent white but still these cards are printed in white. The main focus of these cards arent the individual mechanics but the board effect.

Board effects are mainly in white as it has some religious/holy/god/higher p... (see all)
Posted By: ChaosK (8/3/2011 1:44:13 PM)
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When your game's going down the drain, what's to lose? This works great with low cost cards that could be played right after this is cast, like Elite Vanguard.
Posted By: deadeye1387 (8/15/2011 4:34:27 PM)
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Well lookie lookie lookie, My favorite hate card is back. this is one thing i hated about playing against defensive or rather "If i can't get into your swarm, lets blow everything away" card. Im not saying I don't love it, cuz its amazing, just this is the card you worry more in facing, and anyone who hates it clearly are more controllers or combo players. Aggros dread facing a white deck that runs these, and with white whinnies, usually if you can't touch your opponent with your army, its the card that allows you to. Shoot call me crazy but the fact you have this and the Empire trio, you may be one of the most aggressive players out there, see think of it like this, W/B empire deck, run 4 tutors, 2 rune-scarred demons and possibly 2 quicksilvers with this as your card of choice, if anything happens where you can't keep a good defense or aggressiveness to your deck, and you are seeing your opponent gain the creature advantage, as you finish assembling your pieces of ruling, you can whi... (see all)
Posted By: LordTaco (9/8/2011 7:37:51 PM)
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Why don't WoTC reprint Wrath of God instead?
Posted By: Gcrudaplaneswalker (10/8/2011 11:56:44 AM)
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@ICEFANG13
I think I know why many people make that mistake: they believe that for a sorcery to do something to a permanent it must target the permanent. The criterion in full should be: a spell/ability targets only if it does say "TARGET", or it has a keyword ability that targets.
To be precise, there is yet another case in which the "Enchant/Equip" clause might be useful, that is, when an aura comes back to the field due to the effect of, say, Oblivion Ring. It doesn't target anything; that is the rule.
Posted By: burntup (11/4/2011 7:56:18 AM)
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BW lifegain deck with Falkenrath Noble x N out on field? Hello life.
Posted By: monstersexist (11/29/2011 1:51:48 PM)
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Fenizrael is right, and actually stole the point I wanted to make. >:(

Generally, however, WoG will be better, since you'll have no regenerators in your deck and your opponent might - MIGHT - have some on rare occasions. Back when Wrath was still around, Troll Ascetic was too, so that's a point in its favor. However, due to allowing regeneration, Day is a more interesting card, and I think the game would be slightly better if it had been the standard of Wrath effects since Day 1, and enabling those regeneration-abuse decks for the entire history of Magic (Especially back in the beginning, when they may have actually been strong).
Posted By: Fanaticmogg (3/6/2012 9:53:51 AM)
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A lot of players, especially new ones, aren't as used to the mangled logic that goes into M: TG rules. When we see something that says "Destroy all" we think "well, ALL is a target. It's targeting ALL of that category." That's the way most people's brains work. Same with an idea like "Protection" - they'd think "Protection" would really mean "this thing I'm protected from can't bother me in any way, shape, or form."

A lot of card games won't make their players memorize a bunch of definitions for how their rules work. They won't assume the players think like computer programmers. I'm not going to dog on Magic too much but they can't too be too surprised that people get confused, espeically when they change things around big time every couple of years.

So if someone was new and wanted to use Stave Off vs. a card like this, I'd probably let it slide the first time and tell them I'd need to talk to them after the game to go over some of the finer points in the rules.
Posted By: agentvirgo (4/15/2012 8:01:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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