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basically shroud, almost always a fatty, and CMC 3.

wizards really hates control huh? :/

this and autumn veil will kill UB control next year...
Posted By: stille_nacht (7/7/2011 9:25:20 PM)


"Wood Elemental, but without the suck."
@Totema: More like "Wood Elemental, except not at all."

"Strictly better than Wood Elemental. By....alot. :P"
@DarthParallax: As weird as it might sound, Dungrove Elder is not strictly better than Wood Elemental:

Imagine you have five forests.
If you play Dungrove Elder, you'll still have two mana open and a 5/5 with hexproof.
If you play Wood Elemental and sacrifice a forest, you'll have no mana open, one land less and a vanilla 1/1.
BUT if your opponent casts Acid Rain, your Dungrove Elder will die, and your Wood Elemental will survive.
(Acid Rain and Wood Elemental are both from Legends, so maybe that's just nature providing this poor creature at least some form of natural resistance against certain cards from the same set...)

That, of course, doesn't change the fact that you wasted the potential of five mana as well as a land to get a damn 1/1 (that you can also ... (see all)
Posted By: Mode (1/4/2013 3:21:49 AM)


@the_sixth_degree no the -1/-1 counters would act as normal as only it's base P/T is based on the number of forests the controller controls.
Posted By: bluedarky (4/2/2012 7:21:17 AM)


No This Is Wood Elemental On CRACK Untouchable Like Elliot Ness
Posted By: MasterOfEtherium (7/7/2011 6:47:50 PM)


@ddong you're a fool, my friend, if you think mono green has no way to deal with threats.

Black may have removal, white life gain, red burn and blue counters, but green has BEASTS.

Sure. You can go around talking about how bad green is, about how long it takes to get going, about how it hasn't got any proper removal or evasion, etc etc etc.

But I'd like to see how your argument holds up against an army of 15 Avenger of Zendikar plant tokens made 20/20 tramplers with an Overwhelming Stampede and a soulbonded Wolfir Silverheart and Worldspine Wurm.

Yeah, green hasn't got anything.
Posted By: bertuccia32 (1/8/2014 1:23:52 PM)


ok just built a deck and played it a fnm with this and garruk i drew 10 cards in green also i put metalmorphs in it to cuz what is better than one dungrove eldar is 2 dungrove eldars at one point i had 6 dungrove eldars at 14 each lol so who ever told me he wont see play in standard i told him i will draw 10 he scooped 2 turns later

update that count now is 12 what is just stupid is this guy plus prime time and prime hunter just playing primetime is 2 forest swing this is not fair if u cant i was waiting for a nice fight thing but i will take splinterfright
Posted By: Bantman543 (9/19/2011 8:31:37 PM)


Damn, slap mythic on him and give it trample, imo.
Posted By: Jesseman (7/7/2011 7:05:35 PM)


For the reduced casting cost, in a color KNOWN for mana ramp, and just as useful ability...

Strictly better then Nightmare.
Posted By: Deco_y (7/7/2011 8:21:14 PM)




The idea with green is that you can get strong creatures out quickly with mana-ramp and efficient creatures. Being able to kill them with spells is what the other colours need to be able to do to deal with them, otherwise they'll just be overwhelmed with ease in no time at all. Giving it hexproof means that this can't be done, and due to green's ability to play lots of land very quickly, you'll have a massive creature which can't be targeted by removal, not even soft removal.

That's not being green, that's being over-powered.
Posted By: Anggul (8/7/2011 4:27:33 AM)


...somebody better tell Dungrove Elder that leaves make terrible shields.
Posted By: HuntedWumpusMustDie (7/11/2011 4:55:27 PM)