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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.172 / 5  (259 votes)
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Disgusting, in a good way. Maybe OP'ed a little (or a lot), but it is still a very cool card, even if it is unfair.
Posted By: shotoku64 (2/24/2012 2:40:26 PM)
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Note that if the creature is exiled, you don't get this card back, as, unlike Rancor, it says that when Enchanted Creature dies.
Posted By: Nagoragama (2/7/2013 1:10:14 PM)
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Epic Art. Epic Enchantment. :D
Posted By: lethalex (7/27/2011 5:26:21 PM)
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Turn 3 Mirran Crusader, then enchant it with this on the following turn, you're swinging with a 6/6 flying, doublestrike, protection from black and green on turn 4. That's not even counting any exalted bonuses you might have. This card is beastly (And so is the Crusader).

Also, Coiling Oracle + this = Snake Elf Druid Angel.
Posted By: BongRipper420 (10/1/2012 8:08:57 PM)
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White, extra beefy Rancor with evasion and angel tribe support.
(Is there an angel tribe? I don't even know.)
Posted By: NoobOfLore (7/13/2011 2:51:56 PM)
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That art is to die for.
Turn, after turn, after turn.
Posted By: HairlessThoctar (7/7/2011 3:23:44 PM)
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Geist of Saint Traft.

That is all...
Posted By: Jedijoe (9/25/2011 7:53:46 PM)
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Not as unkillable as Rancor but certainly adds a lot of staying power to the creature you enchant. Increases of toughness and gaining first strike both make sure the creature can survive better in combat and against burn.
Posted By: Cyberium (7/7/2011 8:17:58 PM)
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Baneslayer's Embrace.
Posted By: Totema (1/14/2012 8:04:20 PM)
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I love this card. I guess I have a soft spot for auras that make creatures obscenely powerful. The recursion is just icing on the cake.
Posted By: SirMalkin (7/7/2011 2:39:06 PM)
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0.51.01.52.02.53.03.54.04.55.0